If you’ve hit this page that means you have keen interest in game development and searching for an easy peasy game development engine then let me tell you that you are on the right place.

RedEngine is another leading game development engine which itself is developed using C++ programming language. It is a project of CD Projekt and famous for their non-linear role-playing video games. RedEngine replaced the Aurora Engine that was originally under the license of Bioware and used for the development of The Witcher, CD Projekt Red previously took license from BioWare and started developing The Witcher.

The moment we start becoming conservative [and] stop taking creative risks and business risks, and stop being true to what we’re doing, that’s when we should worry. And I am not worried. Our values and our care for what we are doing and – hopefully what gamers would agree with – care for gamers is what drives this company forward. It’s my personal horror to become a faceless behemoth of game development or publishing or whatnot. As long as I am here I will be fighting for this not to happen.

CD Projekt Red founder Marcin Iwiński, on maintaining independence

Table of Contents

Features of RedENGINE

Dumper: You do not need to open 1000 folders, as redEngine is capable of finding the triggers from the script instantly

Free Menus: RedENGINE comes with free menus in the package so you do not need to get bothered by downloading questionable menus. It is very user friendly for the newbies specially.

Visual Editor: RedENGINE comes with a LUA builder so, there is no need to deal with any third party software.

Simplicity: One of the features of the RedENGINE that makes it standout from its competitors is its unique simplicity.

ScriptHook Bypass: Yes, you heard it right redEngine comes with ScriptHook bypass that allows you to run ASI menus 100% UNDETECTED via any anti-cheat. You can get into any server and no anti-cheat will be able to ban you, wait the game is not over yet, ASI menus also does not display all the actions in logs so, it is going to a hard game for the ADMINS to detect.

Some other highlighted features of RedENGINE are as follows:

  • Interactive Learning
  • Audio/Video Recording
  • SCORM Compliance
  • Template Management
  • Storyboarding
  • Tests/Assessments

RedENGINE 1

REDengine 1 by CD Projekt was first used for the development of “The Witcher 2: Assassins of Kings” for Windows. The interesting thing about this is that it is available for both 32-bit and 64-bit operating systems. RedENGINE 1 uses Scaleform GFx for User Interface (UI) creation, Havok middleware for physics rendering, and for audio it has used FMOD.

Games developed using RedENGINE 1

The Witcher 2: Assassins of Kings

It is the second installment in the RPG saga of “The Witcher”. This action role-playing game was developed in 2011 by CD Projekt Red.

the witcher2

RedENGINE 2

Good news for the users of RedENGINE is that in this update, along with Microsoft Windows it provides support for the Xbox 360, OS X as well as for Linux. These mentioned ports were made using the eON Compatibility layer.

RedENGINE 3

REDengine 3 provides support exclusively for a 64-bit operating system, and also runs under the platform of Xbox One, PlayStation 4, and Nintendo Switch.

The purpose of CD Projekt Red to create REDengine 3 was developing open-world video game environments, the depiction of which we can see in “The Witcher 3: Wild Hunt”. It shows the improvements to facial as well as for some other animations. Previously, the lighting effects seem to be suffered from reduced contrast ratio problem but in this version of RedENGINE this issue also has been fixed by CD Projekt.

REDengine 3 enables the advanced rendering of clouds, fog, smoke, mist, as well as other particle effects by supporting the volumetric effects. It also provide support for dynamic physics, high-resolution textures and mapping, as well as for advanced dialogues lip syncing system. A little shortcoming of this engine is that it is not able to provide high resolution textures due to limitations on texture streaming.

Furthermore, it comes up with a flexible renderer equipped for forward or deferred + rendering pipelines. It results in a wide spectrum of cinematic effects, including color grading, bokeh depth-of-view, as well as the most exciting feature is lens flares, which are associated with multiple lighting.  Layers of varying material and tessellation have been used for the terrain system for easy blending.

Games Developed using RedENGINE 3

The Witcher 3: Wild Hunt

 Game the “Witcher 3” is 35 times bigger as compared to “The Witcher 2”. Some of the highlighted features of this action played video game are mentioned as under:

  • Open world
  • Numerous tool refactoring
  • Complex Streaming
  • Unique Approaches
  • DX 9 to DX 11
the witcher3

RedENGINE 4

Latest iteration of RedENGINE by CD Projekt is RedEngine 4 that has been used for the development of Cyberpunk 2077. RedENGINE 4 has provided the support for ray-traced global illumination as well as for the other effects for Cyberpunk 2077.

Games developed using RedENGINE 4

CyberPunk

This summed up the topic here. It is an immense pleasure for me to compile the article of your interest here. I hope these articles are as helpful for you as I expect. If you have any kind of suggestions for me, feel free to share. Always open for improvements and your feedback is always highly appreciated.