CryEngine is a powerful gaming engine written in C++, Lua and C#. This Engine was originally developed by German game developer Crytex. In 2000, the Crytex made partnership with Ubisoft that actually accelerated its growth. The first version of FarCry game was launched in 2004 and the engine was made available under a license.

FarCry is still one of the best first person games in general. It is an engine that provides best capabilities of the graphics and features for next generation platform. Users need to be a little more expert to develop a game on this engine. It is designed for PC and Console i.e., PS4 and Xbox One.

CRYENGINE FEATURES

  • State-of-the-art lightening and soft shadow
  • Screen space reflections
  • 3D water quality
  • Offline rendering
  • Multi-core support
  • Realistic physics
  • High quality environmental audio
  • Data driven sound system
  • Motion blur and depth of field
  • Friendly AI
  • No additional royalties.

CRYENGINE 1

It was originally developed by Crytex and later on it was collaborated with Ubisoft. Ubisoft created its own version of CryEngine called Dunia Engine which is a fork of CryEngine designed by Kirmaan Aboobaker while working at Crytek and possesses all intellectual property rights of Far Cry franchise. CryEnginehas also has version i.e., CryEngine1.2, CryEngine 1.3. Its games were developed for PC, Xbox, Xbox 360 and PS3.

FEATURES

  • HDR (High-Dimension-Rang) Lighting
  • MMORPG (Massively multiplayer online role-playing games) environment
  • Shader Graphics
  • PVP (Player Vs. Player) and PVE (Player Vs. Environment) games

GAMES DEVELOPED IN CRYENGINE 1

CRYENGINE 2

The first game by CryEngine 2 was Crysis, and then on the same story plot the game Cry Warhead was developed. These are also first person shooter games. These games are developed for PC. This engine was also used for educational purposes.

FEATURES

  • MMVW (Massively Multiplayer Virtual World)
  • Time Of The Day Lignting
  • Dynamic Soft Shadows
  • Real Time Ambient Maps
  • Light beams
  • Long Range View Distance
  • Parallax Occlusion Mapping
  • 3D Ocean Technology
  • Facial Animation
  • Parametric Skeletal Animation System
  • Procedural Motion Wrapping
  • Object Motion Blur
  • Depth Of Field
  • Breakable Buildings and vegetation system
  • Advanced Rope Physics
  • What You See Is What You Play
  • Component Vehicle Damage
  • Next-Gen Physics System

GAMES DEVELOPED IN CRYENGINE 2

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CRYENGINE 3

CryEngine 3 was developed in 2009. It was developed for use on Windows, PS3, Xbox 360 and Wii U. The game Crysis 2 was developed using this engine. Ceytex also released a free, Non-commercial version of CryEngine 3 i.e. CRYENGINE Free SDK.

FEATURES

  • Fully Linear Lighting Pipeline
  • Real Time Cameras
  • Integrated Image Based Lighting
  • 3D LUT (Look Up Table) Support
  • Aperture Based DOF (Depth Of Field)
  • Shutter Based Motion Blur
  • Virtual Stage Support
  • Stereoscopic Pipeline
  • Virtual Organic Motion/ Motion Analysis
  • Fully Key framable Across Shots.

GAMES DEVELOPED IN CRYENGINE 3

CRYENGINE (3.6-4)

This version of CryEngine was not given any version name as it was entirely different from the previous versions. It included new platforms like Linux and the consoles, PS4 and Xbox One. Its later versions also supported Virtual Reality.

FEATURES

  • Physically Based Shading
  • Physically Accurate Skin And Eye Shader
  • Realistic Deep Facial Skinning
  • Complex Simulations
  • Integrated Cinematic Tools
  • Crymannequin Animation Pipeline
  • Extensive CPU Profiling
  • Automated Geometry And Texture Load Generation
  • Fully Flexible Time Of Day System
  • Procedural Gpgpu (General-Purpose Graphics Processing Unit) Weather

GAMES DEVELOPED IN CRYENGINE (3.6-4)

CRYENGINE V

This Engine was released in 2016 and provided powerful 3D features. It introduced “Pay What You Want” model that enabled buyers to pay for the desired commodity.

FEATURES

  • QT User Interface
  • Launcher/Marketplace
  • Rendering
  • VR Support
  • Mono Framework
  • Practical System / Procedural Clouds
  • Realistic Volumetric Fog
  • Fully Dynamic Lighting
  • Vegetation Touch Bending
  • Object Based Motion Blur
  • Real Time Global Illumination
  • Dynamic Area Lights
  • Physical Cloth Simulation
  • Full Body IK ragdoll

GAMES DEVELOPED IN CRYENGINE V

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