Buildbox is a C++ game development platform founded by Trey Smith in August 2014. The goal of this NO-Code platform to make a path for anybody to have the option to make computer games without coding.

This C++ platform attracts the majority of business visionaries, designers and other gaming fans without earlier game development advancements or coding information.

Support for both platforms Windows and OS X makes it more popular among gaming enthusiasts around the world. Focusing on the production of mobile games, Builbox can export the products to notable game stores such as iOS, Android, Amazon Mobile Devices, Amazon TV, Mac, PC, and Steam.

The latest version of the Buildbox allows users to create unique 3D objects without scripting with ease. The complete guide tutorial for operating Buildbox is provided by their staff. It also supports different IDE (Integrated Development Environment) as it is C++ based such as  Android Studio, Eclipse, XCode, Visual Studio and many others for exporting and development of your game.

Buildbox Features

  • The image drop wheel helps the users to insert images to the UI screen without any complexity.
  • The asset bar helps users to organize in-game assets. The asset bar contains all the assets that you drop into the project. The assets are then divided into different categories such as effects and characters. From the asset bar, user can simply drag the assets to the scene.
  • The collision editor helps to create a collision effect or reshape the collision of an asset.
  • The scene editor permits you to include and alter singular scenes that make up your game world.
  • Buildbox also presents the opportunity to add monetization to your projects once they are exported. This feature allows users to earn from the projects.
  • Different assets, soundtracks, and animations are also provided by the asset store for the user to begin the project.

Games Developed using Buildbox

Developers have made quite a good use of the Buildbox platform by making many popular fun games including Line Zen, Bruce Lee, Hyper fruits and Color switch.

These games show the simplest level of game creation with no logic and no coding us used. Only need the perfect idea for a game for this platform.

The color switch is the most trending game. In this game you bounce the ball through the level and move through different obstacles. Each obstacle has a specific series of colors and the ball can only pass through the obstacle with the same color.

The Line Zin is a fun, addictive and simple arcade game that challenges your reflexes.

Hyper Fruits Game

Here's our list of top five game programming books you should read.

Game Engine Black Book: DOOM: v1.1

The book Game Engine Black Book: DOOM: v1.1 is just a masterpiece from Fabien Sanglard as it describes not only the details of how the code works, but also some interesting history and trivia. The description of hardware capabilities, audio/video interfaces, and design decisions behind them is quite interesting.

If you're not a programmer the book is still interesting - it explains lots of neat tricks, plenty of photos, quotes, and backstory about how the game was developed.

Game Programming Patterns

With over 85% 5-start reviews on Amazon, readers agree that Robert Nystrom's Game Programming Patterns is a must have for any software developer. It has a crystal clear look at how to be the benevolent architect of a very complicated software/game without getting lost.

The author presents the architecture of a game in an easy to understand matter not from an academic perspective but from experience. The book contains code examples written in C++, well organised and written so cleanly that it feels like pseudo-code.

Beginning C++ Through Game Programming

With Beginning C++ Through Game Programming, Michael Dawson builds your knowledge from the ground up. This book not only is easy to understand and teaches well, but it is focused on the very subject to learn C++ for game programming.

When it comes to game programming, C++ is the name of the game.

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

This is highly recommend book for anyone who likes history of videos games, or just likes good stories. Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made captures the complexity of game development that anyone can pick up and enjoy.

If you have even a passing interest in gaming be sure to pick this one up. (reader's comment)

Foundations of Game Engine Development - Volumes 1, 2

The volume 1 of the book discusses the mathematics needed by engineers who work on games or other virtual simulations. The volume 2 explores the vast subject of real-time rendering in modern game engines.

The book is packed with great C++ code snippets and examples. You have tried-and-true methods that can be incorporated into any game engine and source code is not specific to any API or framework.