The Aurora Engine was developed by BioWare using Borland C++ Builder. It is the successor of the Infinity Engine. This game engine featured real-time lighting, a complete 3D environments, and shadows, as well as surround sound. Aurora Engine was utilized to develop Neverwinter Nights video game in 2002.
The game was developed by using the so-called “Aurora toolset”. Aurora toolset is a collection of tools that allow users to generate their own digital adventure modules. These modules are developed using themed tilesets and turn many ideas into in-game reality. These modules are played either by single or online multiplayer.
The toolset became very popular among the modeling community, with over a 1000 fan-made modules fashioned in it in almost 6 months after its release.
Games Developed using Aurora toolset
Official Homepage: https://www.bioware.com/
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