Game Development Tutorials — Engines, Graphics Programming and C++ Game Development

Game Development Tutorials — Engines, Graphics Programming and C++ Game Development

Game development sits at the intersection of programming, mathematics, physics and creative design — making it one of the most technically demanding and rewarding fields in software engineering. Whether you want to build your first game, understand how professional game engines work under the hood, or master the graphics programming techniques that power modern AAA titles, this section gives you the technical foundation to do it.

MYCPLUS has been publishing game development resources since 2007, building one of the most comprehensive collections of game engine guides, C++ game programming tutorials and graphics programming articles on the web. This section covers everything from the architecture of major game engines like Unity, Unreal Engine and id Tech, through to the low-level C++ techniques that make real-time games perform at scale.

You will find in-depth articles on over 100 game engines, practical C++ programming guides for game systems, DirectX and OpenGL graphics programming tutorials, and career resources for developers building a future in the games industry. Whether you are a beginner exploring game development for the first time or an experienced programmer going deeper into engine architecture, start here.

What You’ll Learn

  • Game engine architecture — how engines like Unity, Unreal, CryEngine and id Tech are structured, what makes them performant, and how to choose the right one for your project
  • C++ game programming — the language features, memory management patterns and real-time programming techniques that power professional game development
  • Graphics programming — DirectX and OpenGL fundamentals, rendering pipelines, 2D and 3D graphics techniques and visual optimisation for games
  • Game engine deep dives — detailed technical breakdowns of over 100 game engines covering architecture, strengths, weaknesses and real-world usage
  • Best programming languages for games — comparing C++, C#, Python and other languages for game development performance, tooling and industry demand
  • Game development careers — how to build a portfolio, develop the right skills and move into professional game programming roles

Why MYCPLUS: One of the web’s most comprehensive game development resources — trusted since 2007 with in-depth guides on over 100 game engines, C++ game programming techniques and graphics programming tutorials built for serious developers.

Limon Engine

Limon Engine – A 3D Game Engine that’s just enough

Limon Engine is an open source, multi-platform and multi-threaded, 3D game engine. The engine is written in C++ and specially designed for First Person Shooter Games. It develops games for the platforms of Microsoft Windows, Linux and Mac-OS. It is a self-contained, simple learning project, has clean code and fair amount of functionalities. It is a great platform for learning game development. The engine is licensed under free LG-PL (Lesser General Public License).

Between The Realities

Leadwerks –An Easy way to build 3D Games

Leadwerks is a cross-platform, 3D game engine developed by Leadwerks Software to make 3D video game easy to develop. It is written in C++, C-Objective and Lua. It develops games for the platform of Microsoft windows and Linux. It is a proprietary engine. On March, 2019 its first stable version was released. Until now four versions of the engine have been released.

Rayman

Jade Game Engine

Jade is a Cross platform proprietary game engine developed and used by Ubisoft Montpeller (a French development studio of Ubisoft). The engine is written in C++ and develops games for Microsoft Windows, Android, Atari Jaguar, PlayStation 2, PlayStation 3, Xbox, Xbox 360, Nintendo Wii etc. this engine has been developed over time to produce many popular game series.

Call of Duty - Infinity warfare

IW Game Engine – Maker of ‘Call of Duty’ Franchise

IW Engine is a next-generation game engine employed in the highly successful series of Call of Duty. The engine is written in C, C++ and Python language. It targets the platforms of Microsoft Windows, OSX, PS3, PS4, Xbox One, Xbox 360 and Wii U. It was developed by Video Game Companies Infinity Ward Inc. and Treyarch. The engine was originally based on id Tech 3 game engine. The first version IW 2.0 was developed in 2005.

Craft the world

IrrLicht – A Graphics library that is around for nearly 2 decades

The irrLicht is a cross-platform, open-source, 3D graphics engine written in C/C++. It runs on the platform of windows, Solaris, MacOS and Linux. IrrLicht was developed by single developer Nikolaus Gebhardt in 2002. After its first release, the company was expanded up to ten developers. Its four versions have been released till 2007. It is used to develop 3D and 2D applications such as games or scientific visualizations.

Amnesia: Justine - Game

HPL Game Engine

HPL is a cross-platform, open-source, in-House game engine written in C++. It also uses script language Angel Script that is similar to C/C++ language. It develops games for the platforms of Linux, Microsoft Windows and Mac OS and released by Frictional Games.

Horde3D – Next Generation Graphic Engine

Horde3D is small, open Source and cross platform game engine. This 3D rendering engine is written in C++. It targets the platform of Windows, Linux and Mac OS X. Its C-style exposed API interface allows user to use it from any language possible with less effort. It thus, offers the bindings to C#, Java, Python, Lua, Go and many other languages.

hero engine

HeroEngine – Cloud Based Development Tool

HeroEngine is 3D game Engine. It is a platform for all-in-one development to make and operate online games. It is written in C++, C# and HeroScript Language (HSL) and used to develop games for the platform of Microsoft Windows. HeroEngine was developed by Simutronics Corporation for the game Hero’s Journey; however the game was never released.

Gold Box – The RPG Series of 1990s

GoldBox is a Propriety Game Engine developed by SSI (Strategic Simulation Inc.) in 1988. This engine is written in C/C++ but its initial version was written in Assembly and PASCAL. It developed games for the platforms of Apple II, Apple Macintosh, Amiga, Commodore 64, Atari ST, DOS, NES, NEC PC-9800, and Sega Genesis.

Godot Game Engine

Godot Game Engine

Godot is a cross platform free and open source game engine with MIT (a light license) licensing. It is written in C++ and C# and used to develop 2D and 3D games. The development environment runs on Windows, MacOS and Linux and develops games for platforms like windows, Linux, macOS, iOS, Android, HTML5, WebAssembly and Xbox One.

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