Game Development Tutorials — Engines, Graphics Programming and C++ Game Development

Game Development Tutorials — Engines, Graphics Programming and C++ Game Development

Game development sits at the intersection of programming, mathematics, physics and creative design — making it one of the most technically demanding and rewarding fields in software engineering. Whether you want to build your first game, understand how professional game engines work under the hood, or master the graphics programming techniques that power modern AAA titles, this section gives you the technical foundation to do it.

MYCPLUS has been publishing game development resources since 2004, building one of the most comprehensive collections of game engine guides, C++ game programming tutorials and graphics programming articles on the web. This section covers everything from the architecture of major game engines like Unity, Unreal Engine and id Tech, through to the low-level C++ techniques that make real-time games perform at scale.

You will find in-depth articles on over 100 game engines, practical C++ programming guides for game systems, DirectX and OpenGL graphics programming tutorials, and career resources for developers building a future in the games industry. Whether you are a beginner exploring game development for the first time or an experienced programmer going deeper into engine architecture, start here.

What You’ll Learn

  • Game engine architecture — how engines like Unity, Unreal, CryEngine and id Tech are structured, what makes them performant, and how to choose the right one for your project
  • C++ game programming — the language features, memory management patterns and real-time programming techniques that power professional game development
  • Graphics programming — DirectX and OpenGL fundamentals, rendering pipelines, 2D and 3D graphics techniques and visual optimisation for games
  • Game engine deep dives — detailed technical breakdowns of over 100 game engines covering architecture, strengths, weaknesses and real-world usage
  • Best programming languages for games — comparing C++, C#, Python and other languages for game development performance, tooling and industry demand
  • Game development careers — how to build a portfolio, develop the right skills and move into professional game programming roles

Why MYCPLUS: One of the web’s most comprehensive game development resources — trusted since 2004 with in-depth guides on over 100 game engines, C++ game programming techniques and graphics programming tutorials built for serious developers.

Fireball Game Devloped in C++

ClanLib – C++ Game Engine

ClanLib is a multi-platform game toolkit written completely in C++. It supports Microsoft Windows, macOS, and Linux, with limited support for mobile platforms. ClanLib comes with full hardware-accelerated graphics support through OpenGL allowing developers to use the hardware capacity to the maximum in graphics rendering for game objects, and also a software renderer.

Color switch Game

Buildbox – C++ Game Development Platform

Buildbox is a C++ game development platform founded by Trey Smith in August 2014. The goal of this NO-Code platform to make a path for anybody to have the option to make computer games without coding. This C++ platform attracts the majority of business visionaries, designers and other gaming fans without earlier game development advancements or coding information.

Creation Game Engine

The Creation is a 3D game development engine developed by Bethesda game studio with Gamebryo game engine as a base for this engine. The game engine is integrated with a set of tools and plugins including run-time libraries which allows the production of cross-platform game titles.

Construct Video Game Engine

Construct is an HTML-5 based 2D gaming engine developed by Scirra Ltd. Written in C++ and JavaScript language-focused fundamentally for non-programmers. It allows visual programming making it easier for artists to give life to their imagination into the game. Construct is not a template engine; it has a complete set of tools to create something unique and genuinely your creation.

City Bus Simulator

C4 Game Engine Developed in C++

C4 Game development engine is developed in C/C++ based on OpenGL. It was first developed in 2005 by Terathon Software and made commercially available for developers worldwide. It supports multiple gaming platforms such as Windows, OS X, PS4, PS3, and Linux. It is used for the creation of high graphics 3D games for both consoles and PC. The gaming engine is also capable to build interactive virtual simulations allowing the developers to dive into the new dimensions to create amazing stuff.

ULTRA STREET FIGHTER II The Final Challengers

MT Framework – A Mature Graphics Engine

MT Framework is multi-platform game engine developed by Capcom Company in 2004. “MT” stands for “Multi-Target”, “Multi-Thread” and “Meta Tools”. MT framework is licensed to Capcom. This Game Engine is written in C++. It creates game for PS3, PS4, Xbox 360, Xbox one and PC. It is majorly used by Capcom itself to create many new games and some remastered ports for console games like Resident Evil series. It is a non-free software.

Lumberyard – Free Game Engine

Lumberyard is a free, cross-platform 3D game engine developed by Amazon Game Tech. It is based upon Crytek’s Cryengine. This AAA game engine is written in C++ and Lua. Lumberyard develops games for the PC, Mobiles and consoles i.e., Microsoft Windows, iOS, Android, PlayStation 4 and Xbox One. The most prominent feature of the engine is its integration with AWS (Amazon Web Services) and Twitch. Lumberyard is designed for performance, modularity, and productivity.

Limon Engine

Limon Engine – A 3D Game Engine that’s just enough

Limon Engine is an open source, multi-platform and multi-threaded, 3D game engine. The engine is written in C++ and specially designed for First Person Shooter Games. It develops games for the platforms of Microsoft Windows, Linux and Mac-OS. It is a self-contained, simple learning project, has clean code and fair amount of functionalities. It is a great platform for learning game development. The engine is licensed under free LG-PL (Lesser General Public License).

Amnesia: Justine - Game

HPL Game Engine

HPL is a cross-platform, open-source, in-House game engine written in C++. It also uses script language Angel Script that is similar to C/C++ language. It develops games for the platforms of Linux, Microsoft Windows and Mac OS and released by Frictional Games.

Rayman

Jade Game Engine

Jade is a Cross platform proprietary game engine developed and used by Ubisoft Montpeller (a French development studio of Ubisoft). The engine is written in C++ and develops games for Microsoft Windows, Android, Atari Jaguar, PlayStation 2, PlayStation 3, Xbox, Xbox 360, Nintendo Wii etc. this engine has been developed over time to produce many popular game series.

Craft the world

IrrLicht – A Graphics library that is around for nearly 2 decades

The irrLicht is a cross-platform, open-source, 3D graphics engine written in C/C++. It runs on the platform of windows, Solaris, MacOS and Linux. IrrLicht was developed by single developer Nikolaus Gebhardt in 2002. After its first release, the company was expanded up to ten developers. Its four versions have been released till 2007. It is used to develop 3D and 2D applications such as games or scientific visualizations.

Scroll to Top