UbiArt Framework – Ubisoft’s 2D Game Engine Behind Rayman and Child of Light
UbiArt Framework turned hand-drawn art into games like Rayman Legends and Child of Light. How Ubisoft’s 2D engine worked — and why it quietly faded.
UbiArt Framework turned hand-drawn art into games like Rayman Legends and Child of Light. How Ubisoft’s 2D engine worked — and why it quietly faded.
Unreal Engine powers everything from Fortnite to Game-of-the-Year winners. Here’s how UE5’s Nanite and Lumen work, the games it built, Unreal vs Unity, pricing, and how to start.
REDengine carried The Witcher and Cyberpunk 2077 to glory, then CD Projekt Red retired it for Unreal Engine 5. The full story of a landmark engine.
In 2020, Among Us showed us your game doesn’t have to be a revolutionary concept, be full of flashy graphics, have ray-tracing level fidelity, or even that much gameplay for that matter. It just has to be the right idea at the right time.
PhyreEngine quietly powered Journey, Gravity Rush, and Falcom’s RPGs. How Sony’s free engine worked, who used it, and where it stands today.
id Tech built the FPS genre: Doom, Quake, and thirty years of Carmack-grade engineering, now at id Tech 8. Every version, every game, all in one place.
The IW Engine has powered nearly every Call of Duty for two decades. Here’s how it evolved from id Tech 3 into the technology behind the franchise.
From Pool of Radiance to Unlimited Adventures, SSI’s Gold Box engine defined computer D&D. Here’s how it worked, every game built on it, and where to play them now.
The Frostbite engine powers EA’s biggest games, from Battlefield to EA Sports FC. Here’s how DICE’s technology works, the games it drives, and why you can’t download it.
CryEngine powered Far Cry, Crysis, Hunt: Showdown, and Kingdom Come II. Every version, every game, and where Crytek’s engine really stands today.
The Dunia Engine powered the Far Cry series for over a decade. Here’s its history as a CryEngine fork, the games built with it, its standout features, and whether you can download it.
Dark Engine gave Thief its shadows and System Shock 2 its scares. How Looking Glass built gaming’s smartest AI in 1998 — and why it still runs today.