Game Development

Explore game development concepts, tools, and technologies used to build modern video games. Learn about game engines, graphics programming, C/C++ game development, and industry practices for creating high-performance 2D and 3D games.

Game Development

Incorporating Cutting-Edge Graphics Technologies in AAA Game Development Using C++

Graphics is an integral part of any AAA game. The ability to deliver a realistic and immersive graphics experience is what can make or break a game, especially in the age of virtual reality (VR) and augmented reality (AR). Graphics technologies play a huge role in creating this immersive environment. As the demand for better graphics increases, game developers are adopting cutting-edge innovations in graphics technology.

Unity Game Engine

Unity Game Engine – C++ Game Engine

Unity is a cross-platform game engine developed by Unity Technologies, first released in 2005 as a Mac OS Game Engine. The engine was initially developed to create animations and interactive content for the web, but it quickly expanded to support a variety of platforms, including desktop computers, mobile devices, and game consoles.

Unreal Game Engine

Unreal Development Kit: History, Features, and More

The Unreal Development Kit (UDK) is a free version of Unreal Engine 3 that allows developers, Educators, and students to create a wide variety of games that can be commercially released and are intended for public use. The UDK was released in November 2009 and new releases have been coming out. Until recently, Epic Games has ended support for Unreal Development Kit.

UBIart Framework - Game Engine

Ubiart Framework – Game Engine

Ubiart is a 2.5D (pseudo-3D) game engine that converts 2D images into a playable game environment. The Ubiart Framework’s goal is to “limit the repeating tasks” of game development. On the technical side, it is written in C++ and produces high-quality animation and scenery with relatively little artwork. 

Cube Game Engine

Cube Engine: Features and Games

The Cube is an open-source landscape-style engine created using OpenGL and C++ that acts as an indoor FPS game engine which allows for in-game editing of geometry in a full 3D mode, which means that you may fly around the map and point or drag objects to pick or alter them while playing simultaneously with others in multiplayer.

Cocos2d Game Engine

Cocos2d Game Engine: History, Features, and Branches

Cocos2d is an open-source software framework that is used to build different games, apps, and other cross-platform GUI-based software. The most well-known branches of the Cocos2d framework are Cocos2d-objc, Cocos2d-x, Cocos2d-html5, and Cocos2d-XNA. The fundamental building block known as a sprite is used in all its versions. A sprite is a plain 2D image and also serves as a container for other sprites. 

toy game engine

Toy Game Engine: The Thin C++ Game Engine

The “Toy Game Engine” is a thin and modular Game Development Engine that is developed in C++ Programming Language. The Aim of this engine is to provide the thinnest and simplest stack of technology for making games just by using simple c++ code. The Toy Game offers simple user interface, rendering maps, audio, and it provides a seamless extension of game code with no cost. It has different tools, editors, and scripting tools, to design fully functional 2d or 3d games in less time.

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