Aleph One – Open Source Game Engine written in C++

Aleph One is a cross-platform open source game engine. Aleph One is the continuation of Bungie Studios’ Marathon 2: Durandal.  The project had started in early 2000, when Bungie launched the code before being attained by Microsoft and urged the fans to develop...

Adventure Game Studio (AGS) Engine – written in C/C++

If you are looking forward for an open source development tool to develop graphic adventure games, then Adventure Game Studio (AGS) is just your thing. This Game engine basically targets Intermediate level game designers. It was basically built to develop point and...

4A Engine – Game Engine written in C++

4A-Engine is one of the complete game development platforms. The programming language used for the development of this game engine is C++. It is a 3D oriented engine. Its target platforms are Windows, PS3 (Play Station 3), PS4 (Play Station 4), Xbox 360, Xbox one,...

List of Top 100 Game Engines written in C/C++

People say life is more fun when you play games, but I say life is more fun and thrilling when you develop games. So, folks are you ready to add some thrill in your life by developing games! Before introducing you to the list of game engines, written in either C or...

Direct3D Retained mode sample

Over here I’ll shove in some basics, like coordinate systems, world and object coordinate systems, etc. For now I’ll assume you’re at least a little familiar with 3D programming. Blah blah blah, differences between immediate and retained mode, etc...

A simple DirectDraw sample

This is a very simple DirectDraw sample.   DirectDraw Sample Program (18.1 KiB, 9,047 hits) Setting up DirectX under Visual C/C++ I most likely won’t be doing DirectX development under Watcom or Borland C/C++ or Delphi or VisualBasic etc; so if you...

Palettes, Gaming concepts, double buffering

Screen modes come in several flavours, based on how many bits are used to store the color of each pixel on the screen. Naturally, the more bits you use per pixel, the more colours you can display at once; but there is more data to move into graphics memory to update...

Direct X and its Components

“One of the main purposes of DirectX is to provide a standard way of accessing many different proprietary hardware devices” DirectX is comprised of application programming interfaces (APIs) that are grouped into two classes: The DirectX Foundation layer...