Car Race Game in C++: Source Code and a Fix for Unwinnable Traffic
A three-lane terminal racing game in C++17 with full source, and why random traffic made 994 of 1,000 races impossible to finish.
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A three-lane terminal racing game in C++17 with full source, and why random traffic made 994 of 1,000 races impossible to finish.
LRU and FIFO cache replacement in C, checked against Valgrind: a matrix walk that misses 100% of the time, and Belady’s anomaly.
Encapsulation in C++ with tested code: invariants, access specifiers, getter pitfalls, safe resource ownership, and how Python’s approach compares.
How C++ smart pointers own memory, measured: what each one costs in bytes and allocations, why shared_ptr cycles leak, and which one to use where.
What changes when a C++ class has two bases: offsets, ambiguous names, a duplicated base in the diamond, and who constructs a virtual base class.
How C++ inheritance works and where it fails quietly: default private bases, hidden overloads, a missing virtual destructor, and arrays of derived types.
One virtual function grew a class from 4 bytes to 16. Three kept it at 16. What vtables cost, measured, plus the destructor rule nobody mentions.
Eight memory errors that compile cleanly, which tools catch them, and the ownership habits that stop them: new and delete, RAII and smart pointers.
How C++ functions receive arguments and what each way costs, why overloads and defaults fail to compile, and the dangling return that builds anyway.
How C++ does OOP differently from Java and Python, with one program that uses all four pillars and the slicing and override mistakes that still compile.
The standard library, Boost, Qt, Eigen, libcurl, oneTBB, OpenCV, Catch2, POCO and {fmt}: one tested program each, and what each costs to build.
The C++ Standard Template Library explained with tested code: choosing containers, iterator categories, invalidation, std::remove and C++20 ranges.