C++ Wave File Writer from Text File

This C++ program is capable of turning a text file describing the notes of a piece of music into an audio file (.wav). The program reads the contents of the input file i.e. input.txt, constructs Song, Voice and Note objects describing the notes in the file, and call...

Vigenere Encryption and Decryption in C++

The Vigenere cipher is a method of encrypting or decrypting alphabetic text by using a series of interwoven Caesar ciphers (Caesar Shift), based on the letters of a keyword. In cryptography, Caesar shift is one of the simplest known encryption techniques. It employs a form of polyalphabetic substitution, which is using multiple substitution alphabets.

PLIB – A Suite of Portable Game Libraries

PLIB is a set of multi-platform and open source libraries for the development of games. It is written by Steve Baker in 1997. PLIB is written in C++. It supports Windows, Linux, UNIX and MacOS. PLIB is licensed under Library GNU Public License (LGPL 2.0). The latest and the stable version of PLIB is v.1.8.5 that was released in October, 2006.

PhyreEngine

PhyreEngine is a multi-platform game engine developed by Sony Interactive in 2003. This engine is written in C++. It targets the platforms of PlayStation, Windows, Android and iOS. The most stable version of this engine is released in January 2012. PhyreEngine is licensed under Proprietary.

Panda3D – Open Source Framework for 3D Rendering and Games

Panda3D is an open source, multi-platform, 3D rendering engine for developing games and VR (Virtual Reality). It was developed by Disney Interactive in 2002. It is written in C++ and Python. This engine targets the platforms of Windows, Linux, MacOS and Silicon Graphics workstations running Irix. The most stable version of this engine is released in 19 March, 2020. Panda3D is a free licensed engine under BSD license.

ORX – Portable 2D Game Engine

ORX is a cross platform, open source, portable, 2D oriented game engine developed by ORX Projects. This game engine is written in C/C++. It runs on Windows, Mac OS X, Linux, Android and IOS. Most stable version of ORX is released In May 10, 2020. ORX is published under a free software license called ZLIB license.

OpenClonk 2D Rendering Engine

OpenClonk is a multi-platform, open source game engine, developed by OpenClonk Developers in 2010. OpenClonk is not just a flexible 2D scene game engine but it is also a game. OpenClonk engine is licensed under ISC License and the game content is licensed under the CC BY-SA, CC BY and CCO. OpenClonk is written in C++. It developed games for multiple operating systems which are Windows, Linux and OS X.

The Typedef and using Keywords in C and C++

The typedef or “type definition” is a keyword in C or C++ Programming language that allows declaring different names for types such as int or char. It specifies that that the declaration is a typedef declaration rather than a variable or function declaration. In C/C++, any valid data type can be aliased so that it can be referred to with a different identifier.

OGRE – Object Oriented Graphics Rendering Engine

OGRE is multi-platform, open source, graphics engine developed by The OGRE Team in 2005. It is a scene-oriented, real-time, 3D rendering engine. OGRE stands for “Object Oriented Graphics Rendering”. It is licensed under MIT License. OGRE is written in C++. It develops game across multiplatform such as Windows, Linux, Xbox and PS3. It is used to develop FPS (First Person Shooter) as well as RPG (Role-Play Game).

Marmalade – For Developers to Innovate, Create and Craft Content

Marmalade SDK (Software Development Kit) is a cross-platform, 2D and 3D game engine developed by Marmalade Technologies Limited. It is written in C++ and modules of Lua, HTML5 and Objective C. Depending on the type of licenses purchased, Marmalade SDK supports developments of games for the platform of Android, Blackberry 10, iOS, Tizen, LG Smart TV, Mac OS, Microsoft Windows, Roku 3, Windows Phones and Nintendo Switch. It was launched in late 2009 and its first stable version was released on September 2016. It is a proprietary licensed game engine.

MT Framework – A Mature Graphics Engine

MT Framework is multi-platform game engine developed by Capcom Company in 2004. “MT” stands for “Multi-Target”, “Multi-Thread” and “Meta Tools”. MT framework is licensed to Capcom. This Game Engine is written in C++. It creates game for PS3, PS4, Xbox 360, Xbox one and PC. It is majorly used by Capcom itself to create many new games and some remastered ports for console games like Resident Evil series. It is a non-free software.

MOAI SDK – Powerful Platform to Create Mobile Games

MOAI SDK (Software Development Kit) is a multi-platform, embeddable 2D game development framework developed by Zipline Games. It is written in C++ and Lua. The literal meaning of the word Moai is “Statue” in Spanish. It is named after a series of ancient, carved stone statues of human figure in Easter Island, Chile.

Lumberyard – Free Game Engine

Lumberyard is a free, cross-platform 3D game engine developed by Amazon Game Tech. It is based upon Crytek’s Cryengine. This AAA game engine is written in C++ and Lua. Lumberyard develops games for the PC, Mobiles and consoles i.e., Microsoft Windows, iOS, Android, PlayStation 4 and Xbox One. The most prominent feature of the engine is its integration with AWS (Amazon Web Services) and Twitch. Lumberyard is designed for performance, modularity, and productivity.

Limon Engine – A 3D Game Engine that’s just enough

Limon Engine is an open source, multi-platform and multi-threaded, 3D game engine. The engine is written in C++ and specially designed for First Person Shooter Games. It develops games for the platforms of Microsoft Windows, Linux and Mac-OS. It is a self-contained, simple learning project, has clean code and fair amount of functionalities. It is a great platform for learning game development. The engine is licensed under free LG-PL (Lesser General Public License).

Top 10 Books For Learning C++17

C++17 is the next level evolution in modern C++ programming. It was officially standardized in December 2017, giving the developers a wealth of new features to write better codes. Adopting C++17 is a much easier step as adopting C++11. C++17 contains a huge number of library features and valuable language that can support and change the way we do programming in C++.

id Tech – Series of Game Engines written in C/C++

A series of game engines known as id Tech is a series designed and developed by id Software. The company behind id Tech is id Software that is part of the ZeniMax Media Inc. First few engines of the series i.e. 1, 2, 3, and 4 have been released as free software under the GNU General Public License.

Leadwerks –An Easy way to build 3D Games

Leadwerks is a cross-platform, 3D game engine developed by Leadwerks Software to make 3D video game easy to develop. It is written in C++, C-Objective and Lua. It develops games for the platform of Microsoft windows and Linux. It is a proprietary engine. On March, 2019 its first stable version was released. Until now four versions of the engine have been released.

Jade Game Engine

Jade is a Cross platform proprietary game engine developed and used by Ubisoft Montpeller (a French development studio of Ubisoft). The engine is written in C++ and develops games for Microsoft Windows, Android, Atari Jaguar, PlayStation 2, PlayStation 3, Xbox, Xbox 360, Nintendo Wii etc. this engine has been developed over time to produce many popular game series.

IW Engine – Maker of ‘Call of Duty’ franchise

IW Engine is a next-generation game engine employed in the highly successful series of Call of Duty. The engine is written in C, C++ and Python language. It targets the platforms of Microsoft Windows, OSX, PS3, PS4, Xbox One, Xbox 360 and Wii U. It was developed by Video Game Companies Infinity Ward Inc. and Treyarch. The engine was originally based on id Tech 3 game engine. The first version IW 2.0 was developed in 2005.

IrrLicht – A Graphics library that is around for nearly 2 decades

The irrLicht is a cross-platform, open-source, 3D graphics engine written in C/C++. It runs on the platform of windows, Solaris, MacOS and Linux. IrrLicht was developed by single developer Nikolaus Gebhardt in 2002. After its first release, the company was expanded up to ten developers. Its four versions have been released till 2007. It is used to develop 3D and 2D applications such as games or scientific visualizations.