DX Studio produced by Worldweaver Ltd is an integrated development tool used to build 3D video games, simulations, or real-time interactive applications for either standalone, web-based, Microsoft Office or Visual Studio use. Written in C++, DX Studio is available to users in both standard and professional editions.
CryEngine is a powerful gaming engine written in C++, Lua and C#. This Engine was originally developed by German game developer Crytex. In 2000, the Crytex made partnership with Ubisoft that actually accelerated its growth. The first version of FarCry game was launched in 2004 and the engine was made available under a license. FarCry is still one of the best first person games in general.
The Dunia Engine is a software fork of CryEngine designed by Kirmaan Aboobaker while working at Crytek. Sharing the source code of CryEngine, the Ubisoft Montréal development team heavily modified it for use in Far Cry 2. A revamped and revised version of the Dunia Engine is utilized for James Cameron’s Avatar: The Game. Assassin’s Creed II and Assassin’s Creed: Brotherhood also uses Far Cry 2’s foliage technology.
Delta3D is an open-source multi-platform game development engine. Written in C++, the engine is available to users under the license of LGPL (Lesser General Public License). Community-supported, Delta3D is widely prevalent among developers around the globe. The engine is used for multipurpose including training, education, visualization, and of course entertainment.
The dark engine is an old game development engine created by Looking Glass Studios primarily used in 1998 until 2000 for the making of classic thief games. Written in C++, the dark engine utilizes tools like DroomEd for the production of games. License to the engine is proprietary, i.e., closed source product. The supported platform for the engine is only Microsoft Windows.
The Creation is a 3D game development engine developed by Bethesda game studio with Gamebryo game engine as a base for this engine. The game engine is integrated with a set of tools and plugins including run-time libraries which allows the production of cross-platform game titles.
The Cafu Engine is a multipurpose and cross platform 3D graphics software and game development software, developed by Carsten Fuchs. The engine is specialized in the creation of 3D applications, games, simulations, training and architectural software. Written in C++ and Lua language, the Cafu Game Engine intends to make the advancement of new games and other 3D applications simple. The engine is effectively and consistently developed to give the most recent innovation.
C4 Game development engine is developed in C/C++ based on OpenGL. It was first developed in 2005 by Terathon Software and made commercially available for developers worldwide. It supports multiple gaming platforms such as Windows, OS X, PS4, PS3, and Linux. It is used for the creation of high graphics 3D games for both consoles and PC. The gaming engine is also capable to build interactive virtual simulations allowing the developers to dive into the new dimensions to create amazing stuff.
Buildbox is a C++ game development platform founded by Trey Smith in August 2014. The goal of this NO-Code platform to make a path for anybody to have the option to make computer games without coding. This C++ platform attracts the majority of business visionaries, designers and other gaming fans without earlier game development advancements or coding information.
You must have heard that C++17 is now feature full or feature complete. C++ 17 is the most recent version of C++ programming language revised by ISO/IEC 14882 standard. Its specification reached the DIS (Draft International Standard) stage in March 2017 and after approval, the final standard was published in December 2017. Hundreds of proposals were put forward for updating the features in C++17.
Vectors are sequence container (same as dynamic arrays) which resizes itself automatically. The size changes (i.e. vector can shrink or expand as needed at run time) when an element is inserted or deleted, with their storage being handled automatically by the container. Just like arrays, vector elements are placed in adjacent memory locations so that they can be accessed and traversed using iterators i.e. subscript operator .
This program will solve quadratic equations. It accepts coefficients of a quadratic equation from the user i.e. a, b and c and displays the roots. To compile the program name it quadratic_solver.cpp then type g++ -o quadratic_solver quadratic_solver.cpp You may need to use math.h like this: #include if you are using windows C++ programming software. (I tried it without the math.h and got an “undeclared identifier” error)
Typically, the best way to learn programming is by writing code. The first program beginners write is “Hello, World!” which is often used to illustrate the syntax of a programming language. You can take a look at the list of Hello World Programs in 300 Programming Languages to see how “Hello, World!” looks like in different programming languages.
In C++, files are referred to as flow of streams (data) into and out of programs. Streams are basis data type to handle all input and output (I/O) operations. There are different kinds of streams of data flow for input and output. Each stream is associated with a class, which contains member functions and definitions for dealing with that particular kind of flow.
In C++, ternary operator allows executing different code depending on the value of a condition, and the result of the expression is the result of the executed code. The ternary operator uses 3 operands. It evaluates a condition and after that chooses one of its two branches to execute, depending upon the result of condition. The symbol for ternary operator is “? :”. The syntax for the ternary operator is: ? : ;
Simply speaking, polymorphism is the ability of something to be displayed in multiple forms. Let’s take a real life scenario; a person at the same time can perform several duties as per demand, in the particular scenario. Such as, a man at a same time can serve as a father, as a husband, as a son, and as an employee. So, single person possess different behaviors in respective situations. This is the real life example of polymorphism. Polymorphism is one of the important features of Object Oriented Programming (OOP).