Game Engine Guides — Architecture, History and the Games Built on Them

Flat blue illustration of a wireframe cube on stacked engine layers, a tactical tile grid with pawns and a branching tree of engine blocks, representing game engine architecture and engine lineages

A game engine is the software layer every game is built on: the renderer, physics, audio, input, scripting and tools that turn assets and code into something playable. Knowing how engines are built — and why some lasted decades while others vanished — is one of the fastest ways to understand real-time C++ programming.

MYCPLUS has been documenting game engines since 2004. This section profiles commercial, open-source and historical engines one at a time. Each one gets a look at its architecture, its scripting model, its license, and a checked list of the games actually built on it, so you don’t have to rely on the attributions copied around the web.

Every profile covers the engine’s status in 2026: whether it’s still maintained, which fork carries it forward, and what to use instead if it has gone. Whether you’re picking an engine for a project, studying engine source code or researching a classic game, start here.

What You’ll Learn

Why MYCPLUS: Engine profiles that check every game attribution against a named source, correct the myths repeated elsewhere, and state each engine’s 2026 status, from the site that has covered game development since 2004. For graphics programming and C++ game code, see the Game Development hub.

Abstract visualization of Antiryad Gx game engine showing advanced 3D graphics rendering with particle effects, volumetric fog, dynamic shadows, and cross-platform support across Linux, Windows, macOS, DOS, and AmigaOS, representing comprehensive game development tools and real-time physics capabilities

Antiryad Gx 3D game engine

Antiryad Gx is a unified cross-platform and multi-core 2D and 3D game engine developed by Arkham Development, a French company near Paris specializing in game services and real-time 2D and 3D solutions. The engine’s development began in 1992 and has since evolved to rival and even surpass many commercial game engines in terms of features, optimization, and stability.

Delta Engine – 2D and 3D Application Engine written in C++

Delta3D is an open-source multi-platform game development engine. Written in C++, the engine is available to users under the license of LGPL (Lesser General Public License). Community-supported, Delta3D is widely prevalent among developers around the globe. The engine is used for multipurpose including training, education, visualization, and of course entertainment.

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