Muhammad Saqib – Senior Software Engineer & Founder of MyCPlus

Muhammad Saqib author banner — MyCPlus

Muhammad Saqib is the founder and lead author of MyCPlus, the programming-education site he launched in 2004. The idea grew out of his own struggle learning to program at university — C was the first language he picked up — and the help he wished he’d had became the site he built for others. What began as a C and C++ resource has since grown into a broad hub of tutorials, working code examples, and computer science guides across many languages and skill levels.

He holds an MSc in Computer Applications from the University of Plymouth, UK (2008) and has spent over 15 years building large-scale software across automotive, healthcare, retail, mobility, and education. Along the way he has worked with Ford, Hyundai, Trilogy/DevFactory, OT EMR, Al Othaim Markets, and NUST–SEECS, and today leads backend engineering as Technical Team Lead at a public transportation authority.

A hands-on, polyglot engineer, he works across C/C++, Java, C#, PHP, Python, and JavaScript, and writes here about programming, software engineering, DevOps, Agile, and computer science.

More than twenty years on, MyCPlus keeps the goal it started with: clear tutorials, real source code, and a place for learners to get unstuck — written by someone who has been on both sides of the problem.

Ultima VII - Serpent Isle

Exult – Free Game Engine

Exult is a FOSS (Free and Open Source Software) game Engine. It is written in C++ and runs on Mac, Windows and Linux. Exult was developed in 2004 to recreate a massive hit game of 1990’s called Ultima VII. It is created for the revival of Ultima VII (The Black Gate) and Ultima VII part2 (Serpent Isle) on modern PCs.

Esenthel-RTS

C++ Game Engine – Esenthel Game Engine

The word Esenthel is made by combining two words i.e. Essential and Essence. It is an open source game engine for developing commercial and noncommercial games (it is not Free, there are some limitations, i.e. its code cannot be used to create/improve other game engines.). It is written in C++ and is very easy to use. It uses very clean APIs. It is in development since 2000.

DX Studio

DX Studio

DX Studio produced by Worldweaver Ltd is an integrated development tool used to build 3D video games, simulations, or real-time interactive applications for either standalone, web-based, Microsoft Office or Visual Studio use. Written in C++, DX Studio is available to users in both standard and professional editions.

dim3-editor

Dimensional 3 – 3D Open Source Game Engine

Dimensional3 is an open-source 3D game engine often written as Dim3. Apple has chosen Dim3 as an exclusive development engine for Mac OS and described it as “hot game building tools”. Dim3 has access to DevMaster’s 3D engines database. Written in C++ the engine uses OpenGL libraries for graphics rendering, JavaScript for scripting, XML for data and Simple Direct Media Layer for resolution switching, input, and sound.

Delta Engine – 2D and 3D Application Engine written in C++

Delta3D is an open-source multi-platform game development engine. Written in C++, the engine is available to users under the license of LGPL (Lesser General Public License). Community-supported, Delta3D is widely prevalent among developers around the globe. The engine is used for multipurpose including training, education, visualization, and of course entertainment.

Creation Game Engine

The Creation is a 3D game development engine developed by Bethesda game studio with Gamebryo game engine as a base for this engine. The game engine is integrated with a set of tools and plugins including run-time libraries which allows the production of cross-platform game titles.

Construct Video Game Engine

Construct is an HTML-5 based 2D gaming engine developed by Scirra Ltd. Written in C++ and JavaScript language-focused fundamentally for non-programmers. It allows visual programming making it easier for artists to give life to their imagination into the game. Construct is not a template engine; it has a complete set of tools to create something unique and genuinely your creation.

Cafu Game Engine Main Menu

Cafu Game Engine

The Cafu Engine is a multipurpose and cross platform 3D graphics software and game development software, developed by Carsten Fuchs. The engine is specialized in the creation of 3D applications, games, simulations, training and architectural software. Written in C++ and Lua language, the Cafu Game Engine intends to make the advancement of new games and other 3D applications simple. The engine is effectively and consistently developed to give the most recent innovation.

Scroll to Top