Muhammad Saqib – Senior Software Engineer & Founder of MyCPlus

Muhammad Saqib author banner — MyCPlus

Muhammad Saqib is the founder and lead author of MyCPlus, the programming-education site he launched in 2004. The idea grew out of his own struggle learning to program at university — C was the first language he picked up — and the help he wished he’d had became the site he built for others. What began as a C and C++ resource has since grown into a broad hub of tutorials, working code examples, and computer science guides across many languages and skill levels.

He holds an MSc in Computer Applications from the University of Plymouth, UK (2008) and has spent over 15 years building large-scale software across automotive, healthcare, retail, mobility, and education. Along the way he has worked with Ford, Hyundai, Trilogy/DevFactory, OT EMR, Al Othaim Markets, and NUST–SEECS, and today leads backend engineering as Technical Team Lead at a public transportation authority.

A hands-on, polyglot engineer, he works across C/C++, Java, C#, PHP, Python, and JavaScript, and writes here about programming, software engineering, DevOps, Agile, and computer science.

More than twenty years on, MyCPlus keeps the goal it started with: clear tutorials, real source code, and a place for learners to get unstuck — written by someone who has been on both sides of the problem.

City Bus Simulator

C4 Game Engine Developed in C++

C4 Game development engine is developed in C/C++ based on OpenGL. It was first developed in 2005 by Terathon Software and made commercially available for developers worldwide. It supports multiple gaming platforms such as Windows, OS X, PS4, PS3, and Linux. It is used for the creation of high graphics 3D games for both consoles and PC. The gaming engine is also capable to build interactive virtual simulations allowing the developers to dive into the new dimensions to create amazing stuff.

Color switch Game

Buildbox – C++ Game Development Platform

Buildbox is a C++ game development platform founded by Trey Smith in August 2014. The goal of this NO-Code platform to make a path for anybody to have the option to make computer games without coding. This C++ platform attracts the majority of business visionaries, designers and other gaming fans without earlier game development advancements or coding information.

Fireball Game Devloped in C++

ClanLib – C++ Game Engine

ClanLib is a multi-platform game toolkit written completely in C++. It supports Microsoft Windows, macOS, and Linux, with limited support for mobile platforms. ClanLib comes with full hardware-accelerated graphics support through OpenGL allowing developers to use the hardware capacity to the maximum in graphics rendering for game objects, and also a software renderer.

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