256-Color VGA Programming in C

This tutorial covers many topics in VGA programming in the C programming language. Tutorial assumes that the programmers have a comprehensive understanding of C and should also have a familiarity with DOS and BIOS function calls and interrupts. Knowledge of trigonometry and geometry would also be helpful.

Arrays as Data Structure in C/C++

As discussed in the previous post, there are two types of data structures available to C and C++ programmers. One is already built into the programming language such as arrays and structures. Other type of data structure is a bit complex in a sense that it can be...

Data Structure Articles

The basic aim of mycplus.com website was to develop a website for students of C/C++ and data structures. There are lots of tutorials and source code covering different aspects of C/C++ programming language. Today I have decided to write few articles about data...

Unions and Structures in C Programming

A union in C programming is a user defined data type which may hold members of different sizes and type. Union uses a single memory location to hold more than one variables. However, only one of its members can be accessed at a time and all other members will contain garbage values. A structure is a convenient tool for handling a group of logically related data items. Structure help to organize complex data is a more meaningful way. It is powerful concept that we may after need to use in our program Design.

Linux kernel coding style

This is a short document describing the preferred coding style for the linux kernel. Coding style is very personal, and I won’t _force_ my views on anybody, but this is what goes for anything that I have to be able to maintain, and I’d prefer it for most...

Basic Data types and Operators in C

C language provides a standard and minimal set of basic data types. Sometimes these are called primitive data types. More complex data structures can be built up from these basic data types. Data types specify how we enter data into our C programs and what type of data we use for different operations. C has some predefined set of data types to handle various kinds of data that we can use in our program.

Indian Hill C Coding Styles and Standards

This document is a result of a committee formed at Indian Hill to establish a common set of coding standards and recommendations for the Indian Hill community. The scope of this work is the coding style, not the functional organization of programs. The standards in this document are not specific to ESS programming only.

More on Inheritance in C++

In Object Oriented Programming Inheritance is the process by which objects of one class acquire the properties and functionality of objects of another class. It supports the concept of hierarchical classification. For example, the bird robin is a part of the class...

Inheritance in C++

In Object Oriented Programming Inheritance is the process by which objects of one class acquire the properties and functionality of objects of another class. It supports the concept of hierarchical classification. For example, the bird robin is a part of the class...

C++ Memory Management

Everyone knows that memory management is a difficult and dangerous chore in C++. This series of three articles will show you that the conventional wisdom is not true. When approached correctly, C++’s seemingly archaic memory-management scheme actually provides an opportunity to create spectacular programs – programs that would not be possible with more modern languages that handle memory automatically.

GNU coding styles and standards

Reference standards Don’t in any circumstances refer to Unix source code for or during your work on GNU! (Or to any other proprietary programs.) If you have a vague recollection of the internals of a Unix program, this does not absolutely mean you can’t...

Direct3D Retained mode sample

Over here I’ll shove in some basics, like coordinate systems, world and object coordinate systems, etc. For now I’ll assume you’re at least a little familiar with 3D programming. Blah blah blah, differences between immediate and retained mode, etc etc.