Linux kernel coding style

This is a short document describing the preferred coding style for the linux kernel. Coding style is very personal, and I won’t _force_ my views on anybody, but this is what goes for anything that I have to be able to maintain, and I’d prefer it for most other things too. Please at least consider […]

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Basic dataypes and operators in C Programming

C provides a standard, minimal set of basic data types. Sometimes these are called "primitive" types. More complex data structures can be built up from these basic types.

Integer Types

The "integral" types in C form a family of integer types. They all behave like integers and can be mixed together and used in […]

Indian Hill C Coding Styles and Standards

This document is a result of a committee formed at Indian Hill to establish a common set of coding standards and recommendations for the Indian Hill community. The scope of this work is the coding style, not the functional organization of programs. The standards in this document are not specific to ESS programming only. We […]

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More on Inheritance in C++

In Object Oriented Programming Inheritance is the process by which objects of one class acquire the properties and functionality of objects of another class. It supports the concept of hierarchical classification. For example, the bird robin is a part of the class flying bird which is again a part of the class bird.

One reason to […]

Inheritance in C++

In Object Oriented Programming Inheritance is the process by which objects of one class acquire the properties and functionality of objects of another class. It supports the concept of hierarchical classification. For example, the bird robin is a part of the class flying bird which is again a part of the class bird.

One reason to […]

C++ Memory Management

By George Belotsky

Published on Linux DevCenter (http://www.linuxdevcenter.com/)
http://www.linuxdevcenter.com/pub/a/linux/2003/05/08/cpp_mm-1.html

Everyone knows that memory management is a difficult and dangerous chore in C++. This series of three articles will show you that the conventional wisdom is not true. When approached correctly, C++’s seemingly archaic memory-management scheme actually provides an opportunity to create spectacular programs ? programs that would not […]

GNU coding styles and standards

Reference standards
Don’t in any circumstances refer to Unix source code for or during your work on GNU! (Or to any other proprietary programs.)

If you have a vague recollection of the internals of a Unix program, this does not absolutely mean you can’t write an imitation of it, but do try to organize the imitation along […]

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Direct3D Retained mode sample

Over here I’ll shove in some basics, like coordinate systems, world and object coordinate systems, etc. For now I’ll assume you’re at least a little familiar with 3D programming. Blah blah blah, differences between immediate and retained mode, etc etc.
Devices
Direct3D interfaces with the surface it is rendering to (e.g. screen memory, system memory) using an […]