Tutorials
Posted on
October 15th, 2008 1 Comment
This is a short document describing the preferred coding style for the linux kernel. Coding style is very personal, and I won’t _force_ my views on anybody, but this is what goes for anything that I have to be able to maintain, and I’d prefer it for most other things too. Please at least consider the points made here.
First off, I’d suggest...
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Posted on
October 14th, 2008 0 Comments
C provides a standard, minimal set of basic data types. Sometimes these are called "primitive" types. More complex data structures can be built up from these basic types.
Integer Types
The "integral" types in C form a family of integer types. They all behave like integers and can be mixed together and used in similar ways. The differences...
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Posted on
October 13th, 2008 1 Comment
This document is a result of a committee formed at Indian Hill to establish a common set of coding standards and recommendations for the Indian Hill community. The scope of this work is the coding style, not the functional organization of programs. The standards in this document are not specific to ESS programming only. We have tried to combine previous work...
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Posted on
October 10th, 2008 6 Comments
In Object Oriented Programming Inheritance is the process by which objects of one class acquire the properties and functionality of objects of another class. It supports the concept of hierarchical classification. For example, the bird robin is a part of the class flying bird which is again a part of the class bird.
One reason to use inheritance is that it allows...
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Posted on
October 10th, 2008 6 Comments
In Object Oriented Programming Inheritance is the process by which objects of one class acquire the properties and functionality of objects of another class. It supports the concept of hierarchical classification. For example, the bird robin is a part of the class flying bird which is again a part of the class bird.
One reason to use inheritance is that it allows...
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Posted on
October 9th, 2008 2 Comments
By George Belotsky
Published on Linux DevCenter (http://www.linuxdevcenter.com/)
http://www.linuxdevcenter.com/pub/a/linux/2003/05/08/cpp_mm-1.html
Everyone knows that memory management is a difficult and dangerous chore in C++. This series of three articles will show you that the conventional wisdom is not true. When approached correctly, C++’s seemingly...
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Posted on
October 8th, 2008 0 Comments
Reference standards
Don’t in any circumstances refer to Unix source code for or during your work on GNU! (Or to any other proprietary programs.)
If you have a vague recollection of the internals of a Unix program, this does not absolutely mean you can’t write an imitation of it, but do try to organize the imitation along different lines, because this...
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Posted on
October 7th, 2008 0 Comments
Over here I’ll shove in some basics, like coordinate systems, world and object coordinate systems, etc. For now I’ll assume you’re at least a little familiar with 3D programming. Blah blah blah, differences between immediate and retained mode, etc etc.
Devices
Direct3D interfaces with the surface it is rendering to (e.g. screen memory, system...
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