Tag: Programming

Constructors in C++

A constructor is a special method that is created when the object is created or defined. This particular method holds the same name as that of the object and it initializes the instance of the object whenever that object is created. The constructor also usually holds the initialization of the different declared member variables of its object.

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A Guide to Advanced Exception Handling in C++ Programming

An exception usually signals an error. One of the major features in C++ is exception handling, which is a better way of thinking about and handling errors. Thought it doesn’t always indicate an error, it can also signal some particularly unusual even in your program that deserves special attention. This article also covers try, throw, and catch, the C++ keywords that support exception handling.

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Input and Output in C

The standard way of handling all input and output is done with streams in C programming regardless of where input is coming from or where output is going to. This approach has definite advantages for the programmer. A library package has been evolved which is known as known as the Standard I/O Library which is used in any C program by using stdio.h header. First, however, we need to understand exactly what the terms input and output mean in context of C.

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Programming Perl: Unmatched power for text processing and scripting

Programming Perl is an excellent resource for anyone interested in learning or improving their programming skills with Perl. The book provides a comprehensive overview of the language, covering everything from basic syntax to advanced topics like object-oriented programming and regular expressions. It also emphasizes the importance of writing clear, maintainable, and efficient code, and provides practical advice on how to achieve these goals.

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