Game Engines

Abstract visualization of Antiryad Gx game engine showing advanced 3D graphics rendering with particle effects, volumetric fog, dynamic shadows, and cross-platform support across Linux, Windows, macOS, DOS, and AmigaOS, representing comprehensive game development tools and real-time physics capabilities

Antiryad Gx 3D game engine

Antiryad Gx is a unified cross-platform and multi-core 2D and 3D game engine developed by Arkham Development, a French company near Paris specializing in game services and real-time 2D and 3D solutions. The engine’s development began in 1992 and has since evolved to rival and even surpass many commercial game engines in terms of features, optimization, and stability.

Visual representation of Adventure Game Studio showing classic point-and-click adventure game interface elements including inventory system, dialogue boxes, and retro game environment design representing the C/C++ game engine for narrative-driven indie games

Adventure Game Studio (AGS) Engine – written in C/C++

Adventure Game Studio (AGS) is a specialized game engine designed for creating point-and-click adventure games. Written primarily in C/C++, AGS provides a user-friendly environment for developers to create classic-style adventure games with minimal programming knowledge. It combines an Integrated Design Environment (IDE) with scripting language capabilities, making it a 2D oriented gaming engine with target platforms Windows and Linux.

Delta Engine – 2D and 3D Application Engine written in C++

Delta3D is an open-source multi-platform game development engine. Written in C++, the engine is available to users under the license of LGPL (Lesser General Public License). Community-supported, Delta3D is widely prevalent among developers around the globe. The engine is used for multipurpose including training, education, visualization, and of course entertainment.

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