Frostbite Engine — EA & DICE’s Game Engine: Games, Features & History
The Frostbite engine powers EA’s biggest games, from Battlefield to EA Sports FC. Here’s how DICE’s technology works, the games it drives, and why you can’t download it.
The Frostbite engine powers EA’s biggest games, from Battlefield to EA Sports FC. Here’s how DICE’s technology works, the games it drives, and why you can’t download it.
Exult is a FOSS (Free and Open Source Software) game Engine. It is written in C++ and runs on Mac, Windows and Linux. Exult was developed in 2004 to recreate a massive hit game of 1990’s called Ultima VII. It is created for the revival of Ultima VII (The Black Gate) and Ultima VII part2 (Serpent Isle) on modern PCs.
The word Esenthel is made by combining two words i.e. Essential and Essence. It is an open source game engine for developing commercial and noncommercial games (it is not Free, there are some limitations, i.e. its code cannot be used to create/improve other game engines.). It is written in C++ and is very easy to use. It uses very clean APIs. It is in development since 2000.
DX Studio produced by Worldweaver Ltd is an integrated development tool used to build 3D video games, simulations, or real-time interactive applications for either standalone, web-based, Microsoft Office or Visual Studio use. Written in C++, DX Studio is available to users in both standard and professional editions.
CryEngine powered Far Cry, Crysis, Hunt: Showdown, and Kingdom Come II. Every version, every game, and where Crytek’s engine really stands today.
The Dunia Engine powered the Far Cry series for over a decade. Here’s its history as a CryEngine fork, the games built with it, its standout features, and whether you can download it.
Brian Barnes’s dim3 was an Apple staff pick and one of the friendliest ways to build a 3D game on a Mac. Here’s what it did, why development stopped after 2014, and what its creator builds now.
Delta3D is an open-source multi-platform game development engine. Written in C++, the engine is available to users under the license of LGPL (Lesser General Public License). Community-supported, Delta3D is widely prevalent among developers around the globe. The engine is used for multipurpose including training, education, visualization, and of course entertainment.
Dark Engine gave Thief its shadows and System Shock 2 its scares. How Looking Glass built gaming’s smartest AI in 1998 — and why it still runs today.
The Creation Engine is Bethesda Game Studios’ proprietary C++ engine behind Skyrim, Fallout 4, Fallout 76 and Starfield — a Gamebryo fork rewritten almost beyond recognition over fifteen years. Here’s the verified version history, the newly announced Creation Engine 3 powering The Elder Scrolls VI and Fallout 5, and why Bethesda keeps saying no to Unreal.
Construct is an HTML-5 based 2D gaming engine developed by Scirra Ltd. Written in C++ and JavaScript language-focused fundamentally for non-programmers. It allows visual programming making it easier for artists to give life to their imagination into the game. Construct is not a template engine; it has a complete set of tools to create something unique and genuinely your creation.
The Cafu Engine is a multipurpose and cross platform 3D graphics software and game development software, developed by Carsten Fuchs. The engine is specialized in the creation of 3D applications, games, simulations, training and architectural software. Written in C++ and Lua language, the Cafu Game Engine intends to make the advancement of new games and other 3D applications simple. The engine is effectively and consistently developed to give the most recent innovation.