CryEngine — Complete Version History, Games, and Developer Guide
CryEngine powered Far Cry, Crysis, Hunt: Showdown, and Kingdom Come II. Every version, every game, and where Crytek’s engine really stands today.
CryEngine powered Far Cry, Crysis, Hunt: Showdown, and Kingdom Come II. Every version, every game, and where Crytek’s engine really stands today.
The Dunia Engine powered the Far Cry series for over a decade. Here’s its history as a CryEngine fork, the games built with it, its standout features, and whether you can download it.
Dark Engine gave Thief its shadows and System Shock 2 its scares. How Looking Glass built gaming’s smartest AI in 1998 — and why it still runs today.
The Creation Engine is Bethesda Game Studios’ proprietary C++ engine behind Skyrim, Fallout 4, Fallout 76 and Starfield — a Gamebryo fork rewritten almost beyond recognition over fifteen years. Here’s the verified version history, the newly announced Creation Engine 3 powering The Elder Scrolls VI and Fallout 5, and why Bethesda keeps saying no to Unreal.
Construct lets you make games with event sheets instead of code, in an editor that runs in your browser. Here’s how Construct 3 works, its history, pricing and games.
Cafu is an open-source C++ 3D engine with Lua scripting and a full editor, MIT-licensed since 2016. Here’s what’s in it, what’s been built with it, and the best alternatives.
The C4 Engine is Eric Lengyel’s commercial C++ game engine. Here’s its history through the Tombstone years, how it works, its OpenGEX format with a tested example, and where it stands now.
Buildbox is a C++ game development platform founded by Trey Smith in August 2014. The goal of this NO-Code platform to make a path for anybody to have the option to make computer games without coding. This C++ platform attracts the majority of business visionaries, designers and other gaming fans without earlier game development advancements or coding information.
Paradox’s Clausewitz engine has powered grand strategy games since 2007. Here’s its version history, how the Jomini layer fits in, every game built with it, and its key features.
ClanLib is a long-running open-source C++ toolkit for 2D games. Here’s what ClanLib 4.2 includes, how it changed from version 3, a working example and the alternatives.
Bork3D was a commercial C++ engine from two-person studio Bork 3D LLC, powering early iPhone and iPad games before being open-sourced in full — engine, game and art — in 2015. Here’s its verified history, the games actually built on it, and why the dormant codebase is still worth reading.
Blender is a free and open-source 3D graphics production suite. It is primarily suitable for making interactive real-time content. This amazing game engine is purely written in C/C++ from scratch.