Tag: C++ Applications

How to Fix VCRUNTIME140_1.dll Library Errors?

The VCRUNTIME140_1.dll is a Visual C++ Redistributable runtime library file for Visual Studio 2015 and is available to download from the Microsoft Download Center. There are multiple ways to fix the VCRUNTIME140_1.dll file Errors. However, downloading the library from Microsoft Download Center and installing it should fix the problem in most cases.

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G3D Innovation Engine- A Teaching Game Engine

G3D Innovation Engine is a fully featured, cross platform game engine. This is a 3D engine written in C/C++. It is a commercial-grade, open source engine for different platforms i.e. Windows, Linus and Mac OS. The engine is licensed under BSD-2 license and mainly used for teaching purpose.

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Gambryo – A mature game engine

Gambryo is a cross-platform game engine written in C++. It is a suit of several C++ libraries, plug-ins and run-time libraries. The engine supports several platforms like Windows, Android, Mac, Linux, iOS, Wii, Wii Ware, Xbox, Xbox 360, Xbox One, PS X, PS 2, PSP, PS3 and PS4.

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Frostbite – Game Development Platform

Frostbite is a powerful game engine developed by DICE Company in 2008. This Game Engine is written in C++ and C#. It develops games for PS3, PS4, Xbox 360 and Xbox one. It exclusively develops games for electronic Arts and specializes for FPS (First Person Shooter) games.

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Exult – Free Game Engine

Exult is a FOSS (Free and Open Source Software) game Engine. It is written in C++ and runs on Mac, Windows and Linux. Exult was developed in 2004 to recreate a massive hit game of 1990’s called Ultima VII. It is created for the revival of Ultima VII (The Black Gate) and Ultima VII part2 (Serpent Isle) on modern PCs.

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C++ Game Engine – Esenthel Game Engine

The word Esenthel is made by combining two words i.e. Essential and Essence. It is an open source game engine for developing commercial and noncommercial games (it is not Free, there are some limitations, i.e. its code cannot be used to create/improve other game engines.). It is written in C++ and is very easy to use. It uses very clean APIs. It is in development since 2000.

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Dunia Game Engine

The Dunia Engine is a software fork of CryEngine designed by Kirmaan Aboobaker while working at Crytek. Sharing the source code of CryEngine, the Ubisoft Montréal development team heavily modified it for use in Far Cry 2. A revamped and revised version of the Dunia Engine is utilized for James Cameron’s Avatar: The Game. Assassin’s Creed II and Assassin’s Creed: Brotherhood also uses Far Cry 2’s foliage technology.

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