C#.NET

hero engine
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HeroEngine – Cloud Based Development Tool

HeroEngine is 3D game Engine. It is a platform for all-in-one development to make and operate online games. It is written in C++, C# and HeroScript Language (HSL) and used to develop games for the platform of Microsoft Windows. HeroEngine was developed by Simutronics Corporation for the game Hero’s Journey; however the game was never released.

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Godot Game Engine
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Godot Game Engine

Godot is a cross platform free and open source game engine with MIT (a light license) licensing. It is written in C++ and C# and used to develop 2D and 3D games. The development environment runs on Windows, MacOS and Linux and develops games for platforms like windows, Linux, macOS, iOS, Android, HTML5, WebAssembly and Xbox One.

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Expert C# Business Objects
Programming Books on Programming Languages

Expert C# Business Objects

This book is a translation of Lhotka’s industry-standard title, Visual Basic.NET Business Objects, into the language of C#. Rockford Lhotka’s ideas continue to be extremely influential in all programmer circles of any language, but most naturally it will be C# developers over the next couple of years at least who will most likely be involved in the kinds of programming projects and architectures that Lhotka discusses.

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C# Programming: Different Articles on C# Programming

Working with Namespaces in C#

Every application begins with a namespace in C# .NET that has the same name as the project. Of course, you can change the namespace to anything you like in order to maintain compatibility with other projects. For example we declared namespace Mycplus.CSharpBasics while taking an Overview of C#. We can write the whole application with in one namespace or we can declare multiple namespaces as needed in our project. The general syntax of declaring a namespace is

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