C Programming

Abstract visualization of Antiryad Gx game engine showing advanced 3D graphics rendering with particle effects, volumetric fog, dynamic shadows, and cross-platform support across Linux, Windows, macOS, DOS, and AmigaOS, representing comprehensive game development tools and real-time physics capabilities

Antiryad Gx 3D game engine

Antiryad Gx is a unified cross-platform and multi-core 2D and 3D game engine developed by Arkham Development, a French company near Paris specializing in game services and real-time 2D and 3D solutions. The engine’s development began in 1992 and has since evolved to rival and even surpass many commercial game engines in terms of features, optimization, and stability.

Visual representation of Adventure Game Studio showing classic point-and-click adventure game interface elements including inventory system, dialogue boxes, and retro game environment design representing the C/C++ game engine for narrative-driven indie games

Adventure Game Studio (AGS) Engine – written in C/C++

Adventure Game Studio (AGS) is a specialized game engine designed for creating point-and-click adventure games. Written primarily in C/C++, AGS provides a user-friendly environment for developers to create classic-style adventure games with minimal programming knowledge. It combines an Integrated Design Environment (IDE) with scripting language capabilities, making it a 2D oriented gaming engine with target platforms Windows and Linux.

Abstract visualization of 4A Engine showing post-apocalyptic atmospheric environment with ray tracing global illumination effects and volumetric lighting, representing the Metro series game engine's advanced graphics capabilities written in C++

4A Engine – Game Engine written in C++

4A Engine is a proprietary game engine written in C++, developed by 4A Games, a Ukrainian game development studio. It is best known for powering the Metro game series. It is a 3D oriented engine with target platforms including Windows, PS3/PS4, Xbox 360/Xbox One, and Linux, featuring advanced DirectX11 support and optimized for detailed environments, real-time physics, and atmospheric lighting.

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