Anura Game Engine – Written in C++
Anura Game Engine is an open-source, C++-based game engine designed primarily for creating 2D games. It is known for its flexibility, ease of […]
Anura Game Engine is an open-source, C++-based game engine designed primarily for creating 2D games. It is known for its flexibility, ease of […]
Antiryad Gx is a unified cross-platform and multi-core 2D and 3D game engine developed by Arkham Development, a French company
Aleph One is a cross-platform open source game engine. Aleph One is the continuation of Bungie Studios’ Marathon 2: Durandal.
Adventure Game Studio (AGS) is a specialized game engine designed for creating point-and-click adventure games. Written primarily in C/C++, AGS provides a user-friendly
4A Engine is a proprietary game engine written in C++, developed by 4A Games, a Ukrainian game development studio. It
A game engine is a dedicated software or an architecture, or program that developers use for creating games. It provides developers with a way of adding physics, rendering, AI and other components, libraries and tools without programming them. They do require advanced programming experience and at the same time highly customizable. Game engines also provide limitless possibilities to develop the game.
The Standard Template Library (STL) is one of the most essential features of C++. It has very much grown in recent years. Basically, the Standard Template Library provides templatized, general-purpose classes as well as methods. These classes and functions/methods implement several popular and most commonly used algorithms as well as data structures.
Information security professionals play a pivotal role in protecting the essential fabric of business, finance, communications, and virtually all aspects
You must have heard that C++17 is now feature full or feature complete. C++ 17 is the most recent version of C++ programming language revised by ISO/IEC 14882 standard. Its specification reached the DIS (Draft International Standard) stage in March 2017 and after approval, the final standard was published in December 2017. Hundreds of proposals were put forward for updating the features in C++17.