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Home › Forums › C Programming › nearly realtime morphing 1280 pixel images?
I really dont know about the computing time of “realtime” morphing if such a thing is possible.
Imagine for a game: one (color and structure similar) picture has to be morphed into another, points/data about shapes are avaiable.
I guess we can spare about 30 sec (something like 3GHZ PC) precalcualtions: we need about 20 to 30 pictures from (A) to (B), 16bit 1280 resolution.
Is something possible?
Thanks,
Calgonite