nearly realtime morphing 1280 pixel images?

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      sufyan
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      I really dont know about the computing time of “realtime” morphing if such a thing is possible.

      Imagine for a game: one (color and structure similar) picture has to be morphed into another, points/data about shapes are avaiable.

      I guess we can spare about 30 sec (something like 3GHZ PC) precalcualtions: we need about 20 to 30 pictures from (A) to (B), 16bit 1280 resolution.

      Is something possible?

      Thanks,

      Calgonite

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