nearly realtime morphing 1280 pixel images? Home › Forums › C Programming › nearly realtime morphing 1280 pixel images? This topic contains 0 replies, has 1 voice, and was last updated by sufyan 11 years, 6 months ago. Author Posts June 3, 2008 at 7:45 pm #2108 sufyanMember I really dont know about the computing time of “realtime” morphing if such a thing is possible. Imagine for a game: one (color and structure similar) picture has to be morphed into another, points/data about shapes are avaiable. I guess we can spare about 30 sec (something like 3GHZ PC) precalcualtions: we need about 20 to 30 pictures from (A) to (B), 16bit 1280 resolution. Is something possible? Thanks, Calgonite Author Posts You must be logged in to reply to this topic.