The Standard C++ Library
The 1998 C++ standard consists of two parts: the core language and the C++ standard library; the latter includes most […]
The 1998 C++ standard consists of two parts: the core language and the C++ standard library; the latter includes most […]
Strings, the bedrock of text manipulation, play a pivotal role in programming across various languages. In C++, the standard library offers a powerful solution – the string class. Let’s dive into the world of C++ strings and explore the tools C++ provides for efficient string processing.
Learn the basics of C++ templates and how they are used in programming. This article breaks down the concept of templates, their types, and common challenges. From function templates to member function templates, discover their practical applications and potential pitfalls. Whether you’re a beginner or looking to deepen your understanding, this guide provides a straightforward explanation of C++ templates.
Algorithms are are at the core of computing. One intriguing approach is Genetic Algorithms (GAs), which draw inspiration from natural selection and genetics. These algorithms excel at solving optimization and search problems by mimicking evolutionary processes. When it comes to putting these ideas into code, C++ stands out as a powerful and versatile language.
A class is an organisation of data and functions which operate on them. Data structures are called data members and the functions are called member functions, The combination of data members and member functions constitute a data object or simply an object.
A constructor is a special method that is created when the object is created or defined. This particular method holds the same name as that of the object and it initializes the instance of the object whenever that object is created. The constructor also usually holds the initialization of the different declared member variables of its object.
As opposed to a constructor, a destructor is called when a program has finished using an instance of an object.
In C Programming, an array can be defined as number of memory locations, each of which can store the same data type and which can be referenced through the same variable name. Arrays can be of two types i.e. One Dimensional Array (such as lists) and Multidimensional Arrays (such as tables or matrices).
The standard way of handling all input and output is done with streams in C programming regardless of where input is coming from or where output is going to. This approach has definite advantages for the programmer. A library package has been evolved which is known as known as the Standard I/O Library which is used in any C program by using stdio.h header. First, however, we need to understand exactly what the terms input and output mean in context of C.
The SFL (Standard Function Library) is an open source portable function library for C/C++ programs. Written by iMatix, the SFL provides about 450 functions for compression, encryption, encoding, datatype conversion and formatting, dates, times, calendars, internet programming (MIME, CGI) and many more.
This is a better String Library which is superior to the existing C String library i.e. char string type, or C++’s std::string. It is safer with regard to buffer overflows, simpler than C string manipulation, works ok for ‘\0’ terminated strings and generally faster for common string operations.
To configure the program, edit the file “jsconfig.h”. Since this is a general configuration file, not all settings may apply to this package. If in doubt, use grep or anything else to find out if a specific configuration symbol is used somewhere.