MT Framework is multi-platform game engine developed by Capcom Company in 2004. “MT” stands for “Multi-Target”, “Multi-Thread” and “Meta Tools”. MT framework is licensed to Capcom. This Game Engine is written in C++. It creates game for PS3, PS4, Xbox 360, Xbox one and PC. It is majorly used by Capcom itself to create many new games and some remastered ports for console games like Resident Evil series. It is a non-free software.
MOAI SDK (Software Development Kit) is a multi-platform, embeddable 2D game development framework developed by Zipline Games. It is written in C++ and Lua. The literal meaning of the word Moai is “Statue” in Spanish. It is named after a series of ancient, carved stone statues of human figure in Easter Island, Chile.
Lumberyard is a free, cross-platform 3D game engine developed by Amazon Game Tech. It is based upon Crytek’s Cryengine. This AAA game engine is written in C++ and Lua. Lumberyard develops games for the PC, Mobiles and consoles i.e., Microsoft Windows, iOS, Android, PlayStation 4 and Xbox One. The most prominent feature of the engine is its integration with AWS (Amazon Web Services) and Twitch. Lumberyard is designed for performance, modularity, and productivity.
Gambryo is a cross-platform game engine written in C++. It is a suit of several C++ libraries, plug-ins and run-time libraries. The engine supports several platforms like Windows, Android, Mac, Linux, iOS, Wii, Wii Ware, Xbox, Xbox 360, Xbox One, PS X, PS 2, PSP, PS3 and PS4.
Frostbite is a powerful game engine developed by DICE Company in 2008. This Game Engine is written in C++ and C#. It develops games for PS3, PS4, Xbox 360 and Xbox one. It exclusively develops games for electronic Arts and specializes for FPS (First Person Shooter) games.
Exult is a FOSS (Free and Open Source Software) game Engine. It is written in C++ and runs on Mac, Windows and Linux. Exult was developed in 2004 to recreate a massive hit game of 1990’s called Ultima VII. It is created for the revival of Ultima VII (The Black Gate) and Ultima VII part2 (Serpent Isle) on modern PCs.
The word Esenthel is made by combining two words i.e. Essential and Essence. It is an open source game engine for developing commercial and noncommercial games (it is not Free, there are some limitations, i.e. its code cannot be used to create/improve other game engines.). It is written in C++ and is very easy to use. It uses very clean APIs. It is in development since 2000.
DX Studio produced by Worldweaver Ltd is an integrated development tool used to build 3D video games, simulations, or real-time interactive applications for either standalone, web-based, Microsoft Office or Visual Studio use. Written in C++, DX Studio is available to users in both standard and professional editions.
CryEngine is a powerful gaming engine written in C++, Lua and C#. This Engine was originally developed by German game developer Crytex. In 2000, the Crytex made partnership with Ubisoft that actually accelerated its growth. The first version of FarCry game was launched in 2004 and the engine was made available under a license. FarCry is still one of the best first person games in general.
The Dunia Engine is a software fork of CryEngine designed by Kirmaan Aboobaker while working at Crytek. Sharing the source code of CryEngine, the Ubisoft Montréal development team heavily modified it for use in Far Cry 2. A revamped and revised version of the Dunia Engine is utilized for James Cameron’s Avatar: The Game. Assassin’s Creed II and Assassin’s Creed: Brotherhood also uses Far Cry 2’s foliage technology.