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Find the best C and C++ programming tutorials, articles, and resources on MYCPLUS. Get expert advice and source code for your projects.

Using Image CDN to Speedup Page Loading
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Using an Image CDN to Speed Up Page Loading

In this article, we will study the benefits of having an image CDN, show how it differs from the regular image optimization tools, and outline six cases when you should consider setting up an image CDN to solve technical issues.

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RASP Security
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The Better Traits and Features of RASP Security

The other name for RASP is Runtime Application Self Protection. It is one of the most contemporary technicalities that help in protecting the running application in time. It can be compared to WAF perimetral approach and RAASP helps in protecting the applications from the interior. It refers that RASP has greater visibility in case of data flow and each input comes with the consequences to help the application receive with glee. Here is the post to describe the perfect working of RASP along with the set of necessary advantage. This will help compare the perimetral defenses and this can be leveraged by the main teams as part of the Software Development Lifecycle.

Create Online Contents
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Equipment that will help You create Great Quality Online Courses

Online course development is an altogether trickier task than maintaining a blog or running a bit of social media. These latter activities you could — theoretically at least — handle using little more than an old laptop, a style guide, and an industrial-sized pot of Nescafe Instant coffee.

Flight Gear Simulator
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PLIB – A Suite of Portable Game Libraries

PLIB is a set of multi-platform and open source libraries for the development of games. It is written by Steve Baker in 1997. PLIB is written in C++. It supports Windows, Linux, UNIX and MacOS. PLIB is licensed under Library GNU Public License (LGPL 2.0). The latest and the stable version of PLIB is v.1.8.5 that was released in October, 2006.

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unravel
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PhyreEngine

PhyreEngine is a multi-platform game engine developed by Sony Interactive in 2003. This engine is written in C++. It targets the platforms of PlayStation, Windows, Android and iOS. The most stable version of this engine is released in January 2012. PhyreEngine is licensed under Proprietary.

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