Spring Game Development Engine

Spring RTS Game Engine

Spring is a free and multipurpose 3D Real-time Strategy (RTS) game engine. For scripting game specific code, it has extensively used “Lua” in order to make almost each aspect of the engine customizable, from AI unit to GUI, to path finding. Some part of the engine are also developed in C++. It is a cross-platform engine, which provides support for Windows, Linux and OS X. Spring is an open source software.

The feature list for Spring Engine includes:

  • Full 3D Highly detailed maps
  • Dynamic and reflective water
  • Deformable terrain, forest fires
  • Several camera modes that allows the user to view things from almost every angle
  • Custom skyboxes
  • Frequent bug fixes and other additions
  • UTF-8 font rendering

Games that are designed using Spring Engine are mostly online and have multi-player matches. For concurrent execution across all over client’s platforms, this amazing video game engine utilizes deterministic simulation. However, in order to prevent any sort of cheating, just player’s commands are directed to the other users. Linux and Windows both provide support for multiplayer games. Furthermore, the engine includes a specifically designed protocol comparable to IRC “Internet Relay Chat” in order to facilitate chat, the adjustment of battle options and player’s match making. A lot of spring lobby clients exist.

Games Developed in Spring

Balanced Annihilation

It is very much understood from the nominal of the game that the rebalanced Absolute Annihilation is a sequel of the “Total Annihilation” game Uber-hack. Thing that makes it totally dissimilar to uberhack is the modification of unit stats from Uber-hack;s base. Balanced Annihilation includes the whole set of preceding components from initial episode of the Total Annihilation. In addition, the balanced Annihilation does not imitate the theme of Total Annihilation to the extent as an augmented release of Total Annihilation.


Zero-K previously known with the name of Complete Annihilation, is an episode of Balanced Annihilation, its lineage can be traced back to the original Total Annihilation. Among all the games developed in Spring, Zero-K is noteworthy because for interface it uses “Lua scripting”. Furthermore, for gameplay augmentations and for unique RTS (Real-time Strategy) concepts like a flat-tech tree, Lua scripting is implemented. As a standalone game, Zero-K was published on Steam on 27 Apr. 2018.


NOTA the abbreviation of “Not Original Total Annihilation”, it is specially developed for longer plots. Furthermore, it also includes fuel for airplanes, to-scale units and accent for strategic decisions features. NOTA have an exclusive navy and more expanded unit types as well as a steady technological advancement as compared to other Total Annihilation themed games. Moreover, the games of NOTA series could be swift that watching only T1 units, or they could be very extensive that finishing with an emergence of implausible super-weapons.

Download link: http://nota.machys.net/


The theme of the P.U.R.E. revolves around a timeframe when human beings stand against “the Overmind” an evil AI. A person known as “Argh” in Spring community developed this game. Moreover, it comprises of 57 exclusive components, new as well as better-quality GUI, an exclusive resource system, a main menu and two different sides. P.U.R.E has been featured by ModDB & many other review sites.

Website Link: https://springrts.com/


It’s a wrap of Spring game development engine. I hope you’ve got for what you were here on this page. I am always striving for improvement and in a hunt for bringing up the best and accurate knowledge for you. For my little efforts, your highly valuable feedback is highly appreciated. Thank You!

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M. Saqib: Saqib is Master-level Senior Software Engineer with over 14 years of experience in designing and developing large-scale software and web applications. He has more than eight years experience of leading software development teams. Saqib provides consultancy to develop software systems and web services for Fortune 500 companies. He has hands-on experience in C/C++ Java, JavaScript, PHP and .NET Technologies. Saqib owns and write contents on mycplus.com since 2004.
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