Aurora toolset written in C++

The Aurora Engine was developed by BioWare using Borland C++ Builder. It is the successor of the Infinity Engine. This game engine featured real-time lighting, a complete 3D environments, and shadows, as well as surround sound. Aurora Engine was utilized to develop Neverwinter Nights video game in 2002.

The game was developed by using the so-called “Aurora toolset”. Aurora toolset is a collection of tools that allow users to generate their own digital adventure modules. These modules are developed using themed tilesets and turn many ideas into in-game reality. These modules are played either by single or online multiplayer.

NWScript is the scripting language of the Aurora toolset to write new modules. The syntax itself is similar to C language and Java, which can make NWScript daunting for the novice scripter.

The toolset became very popular among the modeling community, with over a 1000 fan-made modules fashioned in it in almost 6 months after its release.

Games Developed using Aurora toolset

Neverwinter Nights – Enhanced EditionBuy on Amazon
Neverwinter Nights Buy on Amazon
The Witcher Buy on Amazon

Useful Resources

Official Homepage: https://www.bioware.com/

Information Database: https://nwn.fandom.com/wiki/Main_Page

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M. Saqib: Saqib is Master-level Senior Software Engineer with over 14 years of experience in designing and developing large-scale software and web applications. He has more than eight years experience of leading software development teams. Saqib provides consultancy to develop software systems and web services for Fortune 500 companies. He has hands-on experience in C/C++ Java, JavaScript, PHP and .NET Technologies. Saqib owns and write contents on mycplus.com since 2004.
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