Microsoft Direct-X Programming

Direct3D Retained mode sample

Direct3D Retained mode sample

Over here I'll shove in some basics, like coordinate systems, world and object coordinate systems, etc. For now I'll assume you're at least a little…

DirectX Programming: A Sample for Microsoft DirectDraw

This is a very simple DirectDraw sample using Microsoft DirectX under Visual C++.

Palettes, Gaming Concepts & Double Buffering in DirectX

Screen modes come in several flavours, based on how many bits are used to store the color of each pixel on the screen. Naturally, the…

Direct X and its Components

One of the main purposes of DirectX is to provide a standard way of accessing many different proprietary hardware devices. DirectX is comprised of application…