Month: October 2008

Inheritance in C++

The principle of inheritance is available with several modern programming languages and is handled slightly differently with each. C++ allows you to inherit all or part of the members and methods of a class, modify some, and add new ones not available in the parent class. You have complete flexibility, and as usual, the method used with C++ has been selected to result in the most efficient code execution.

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C++ Memory Management

Everyone knows that memory management is a difficult and dangerous chore in C++. This series of three articles will show you that the conventional wisdom is not true. When approached correctly, C++’s seemingly archaic memory-management scheme actually provides an opportunity to create spectacular programs – programs that would not be possible with more modern languages that handle memory automatically.

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C Program to show Fibonacci Sequence

This C program prints out the first Fibonacci series of N numbers. In mathematics, the Fibonacci numbers are a sequence of numbers named after Leonardo of Pisa, known as Fibonacci. The first number of the sequence is 0, the second number is 1, and each subsequent number is equal to the sum of the previous two numbers of the sequence itself, thus creating the sequence 0, 1, 1, 2, 3, 5, 8, etc. The standard form of writing Fibonacci series is:

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Direct3D Retained mode sample

Over here I’ll shove in some basics, like coordinate systems, world and object coordinate systems, etc. For now I’ll assume you’re at least a little familiar with 3D programming. Blah blah blah, differences between immediate and retained mode, etc etc.

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Palettes, Gaming Concepts & Double Buffering in DirectX

Screen modes come in several flavours, based on how many bits are used to store the color of each pixel on the screen. Naturally, the more bits you use per pixel, the more colours you can display at once; but there is more data to move into graphics memory to update the screen.

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