Number Shuffling Game

C Program: Number Shuffling Game

This C program is a simple console-based implementation of a number-shuffling game. The game presents a grid of numbers, and the objective is to rearrange them in ascending order. The player can move the numbers by pressing the corresponding number keys, and the game tracks the number of moves taken to complete the puzzle.

Advanced C++ Inheritance Techniques

Advanced C++ Inheritance Techniques for Effective Object-Oriented Programming

In Object Oriented Programming Inheritance is the process by which objects of one class acquire the properties and functionality of objects of another class. In the last tutorial on inheritance in C++ we developed a model using modes of transportation to illustrate the concept of inheritance. In this article we will use that model to illustrate some of the finer points of inheritance and what it can be used for.

Object Oriented Programming

Inheritance in C++

The principle of inheritance is available with several modern programming languages and is handled slightly differently with each. C++ allows you to inherit all or part of the members and methods of a class, modify some, and add new ones not available in the parent class. You have complete flexibility, and as usual, the method used with C++ has been selected to result in the most efficient code execution.

Memory Management

C++ Memory Management

Everyone knows that memory management is a difficult and dangerous chore in C++. This series of three articles will show you that the conventional wisdom is not true. When approached correctly, C++’s seemingly archaic memory-management scheme actually provides an opportunity to create spectacular programs – programs that would not be possible with more modern languages that handle memory automatically.

Fibonacci Numbers

C Program to show Fibonacci Sequence

This C program prints out the first Fibonacci series of N numbers. In mathematics, the Fibonacci numbers are a sequence of numbers named after Leonardo of Pisa, known as Fibonacci. The first number of the sequence is 0, the second number is 1, and each subsequent number is equal to the sum of the previous two numbers of the sequence itself, thus creating the sequence 0, 1, 1, 2, 3, 5, 8, etc. The standard form of writing Fibonacci series is:

DirectX

Direct3D Retained mode sample

Over here I’ll shove in some basics, like coordinate systems, world and object coordinate systems, etc. For now I’ll assume you’re at least a little familiar with 3D programming. Blah blah blah, differences between immediate and retained mode, etc etc.

DirectX

Direct X and its Components

One of the main purposes of DirectX is to provide a standard way of accessing many different proprietary hardware devices. DirectX is comprised of application programming interfaces (APIs) that are grouped into two classes: The DirectX Foundation layer and The DirectX Media layer. These APIs enable programs to directly access many of your computer”s hardware devices.

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