Tag: C++ Programming

Chrome Engine: Its History and Games Developed using this Engine

Chrome Engine is a 3D Game Engine that is developed by Techland using the C++ Language. The Latest and Current version of chrome engine is Chrome Engine 6. Currently, it supports Mac OS X, Linux, Windows, Playstations, and Xbox. According to Creators, Chrome Engine provides substantial control while developing a new game.

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The Best Languages for a Cloud Dev

To become a cloud developer, you must learn some programming languages. There are numbers of factors driving demand for cloud computing and gaining popularity. . Businesses are moving to the cloud due to various reasons such as Flexibility and scalability , Speed and Convenience and cost reduction.

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Toy Game Engine: The Thin C++ Game Engine

The “Toy Game Engine” is a thin and modular Game Development Engine that is developed in C++ Programming Language. The Aim of this engine is to provide the thinnest and simplest stack of technology for making games just by using simple c++ code. The Toy Game offers simple user interface, rendering maps, audio, and it provides a seamless extension of game code with no cost. It has different tools, editors, and scripting tools, to design fully functional 2d or 3d games in less time.

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Torque 3D: Everything about Garage Games 3D Engine

Torque 3D, or TGE, is an open-source gaming engine that was developed by Dynamix for the first-person shooter game Tribes 2 in 2001. It was known as Torque2d back then. In September 2012, the Garage Games released Torque 3D as an open-source gaming engine under the MIT license, and they have been maintaining it to this day.

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Tombstone Game Engine: The Successor of C4 Engine

The Tombstone is the successor to the C4 Game Engine. The Tombstone Game Engine is a commercial-based gaming engine that is not only capable of targeting newer machines like PlayStation 5’s and Xbox one but also can target major and more advanced desktop platforms like AMD Ryzen series and core i9 series.

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What is Stratagus: Everything About Stratagus Game Engine

Stratagus is a free and open-source gaming engine that’s used to build real-time video games. It’s a cross-platform Gaming Engine licensed under the GNU GPL-2.0 only. It’s written mostly in C++ and the configuration language for Stratagus is Lua. It included support for playing over the internet/LAN or computer as an enemy. The engine was made configurable and can be used to create games with a very wide range of special features that users need.

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Stockfish – An Open Source Chess Game Engine

Stockfish is an open source game engine and one of the best CPU chess engines in the world. It is free and Universal Chess Interface (UCI) compliant, distributed under under the GNU General Public License version 3 (GPL v3).  It is a fork of Glaurung engine, which is an open-source engine, developed by Tord Romstad and released in fall 2004. Glaurung was written in C and later versions were completely written in C++. The authors of this game engine are Tord Romstad, Marco Costalba, Joona Kiiski and Gary Linscott.

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Errors: To Fail or To Recover?

The environment in which your code runs is imperfect: users will provide invalid inputs, external systems will go down, and your code and other code around it will often contain some number of bugs. Given this, errors are inevitable; things can and will go wrong, and as a result you can’t write robust and reliable code without thinking carefully about error cases.

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