nearly realtime morphing 1280 pixel images?

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This topic contains 0 replies, has 1 voice, and was last updated by  sufyan 9 years, 6 months ago.

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    sufyan
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    I really dont know about the computing time of “realtime” morphing if such a thing is possible.

    Imagine for a game: one (color and structure similar) picture has to be morphed into another, points/data about shapes are avaiable.

    I guess we can spare about 30 sec (something like 3GHZ PC) precalcualtions: we need about 20 to 30 pictures from (A) to (B), 16bit 1280 resolution.

    Is something possible?

    Thanks,

    Calgonite

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