C and C++ Programming Resources

Share/Bookmark
Custom Search

Modeling a Character in 3DS Max

Posted on September 10th, 2008

Whether you?re new to 3D Studio Max or you’re an experienced developer working on your next game, Modeling a Character in 3DS Max will be an indispensable addition to your Max book collection. Paul Steed, modeler and animator of characters seen in id Software’s Quake II and Quake III Arena, shows you all the tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists.

Essentially one long tutorial, this book chronicles the creation of a single character from concept to texture mapping. Using each body part as an opportunity to illustrate a different modeling method, Steed runs the gamut of character creation: Modeling with primitives Using extrusions Dealing with Booleans Mirroring and reusing models Using high-poly mesh as a low-poly template Optimization techniques Applying UVW mapping coordinates Learn from one of the pros how to make low-poly, real-time game characters with Modeling a Character in 3DS Max!

Buy this book here

Like What you See?

Become one of the regulars by subscribing! You'll be the first to know when we add more great posts just like this. Join up by either RSS Feeds or Email Updates today!

There are No Comments to this post. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response or TrackBack from your own site.


Leave a Reply

You must be logged in to post a comment.