Advance Exception handling

An exception usually signals an error. Thought it doesn’t always indicate an eror, it can also signal some particularly unusual even in your program that deserves special attention. Exception & Errors Handling No mater how good our program is, it always have to...

The Standard C++ Library

The 1998 C++ standard consists of two parts: the core language and the C++ standard library; the latter includes most of the Standard Template Library and a slightly modified version of the C standard library. Many C++ libraries exist which are not part of the...

Strings in C++

String in C/C++ is not more than a array of characters. String encapsulates the functionality of traversing, replacing, copying of one character array to another. One of the biggest time-wasters in C is using character arrays for string processing: keeping track of...

Loops and Decision – if else, for and while

C language programs are executed in a sequence, but we can control the execution of C program by using any control mechanism by which we can compare things and come to a decision. This involves using some operations called Relational Operators, conditional statements...

Arrays in C Programming

What is an Array in C Language? An array in C Programing Language can be defined as number of memory locations, each of which can store the same data type and which can be references through the same variable name. An array is a collective name given to a group of...

Functions in C Programming

What is a Function in C Programming? A function is a block of code that has a name and it has a property that it is reusable i.e. it can be executed from as many different points in a C Program as required. Function groups a number of program statements into a unit...

Input and Output

The standard way of handling all input and output is done with streams in C programming, no matter where input is coming from or where output is going to. This approach has definite advantages for the programmer. A library package has been evolved which is known as...

Microsoft Direct-X Programming

Before the release of Windows 95, most games were developed and released for the Microsoft Disk Operating System (DOS) platform, usually using something like DOS4GW or some other 32-bit DOS extender to obtain access to 32-bit protected mode. Windows 95, however,...
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