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The Standard C++ Library

Posted on September 10th, 2008 1 Comment

The 1998 C++ standard consists of two parts: the core language and the C++ standard library; the latter includes most of the Standard Template Library and a slightly modified version of the C standard library. Many C++ libraries exist which are not part of the standard, such as the Boost library. Also, non-standard libraries written in C can generally be used...
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Strings in C++

Posted on September 10th, 2008 3 Comments

String in C/C++ is not more than a array of characters. String encapsulates the functionality of traversing, replacing, copying of one character array to another. One of the biggest time-wasters in C is using character arrays for string processing: keeping track of the difference between static quoted strings and arrays created on the stack and the heap, and...
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Templates in depth

Posted on September 10th, 2008 5 Comments

Templates are of great utility to programmers in C++, especially when combined with multiple inheritance and operator overloading. The C++ Standard Template Library (STL) provides many useful functions within a framework of connected templates. As the templates in C++ are very expressive they may be used for things other than generic programming. One such use...
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Graphics in C Language

Posted on September 10th, 2008 145 Comments

Graphics in C Language We will restrict our discussion on Graphics in C Language to 16 bit C programming and MS DOS environment. In a C Program first of all you need to initialize the graphics drivers on the computer. This is done using the initgraph method provided in graphics.h library. In the next few pages we will discuss graphics.h library in details. Important...
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Generic algorithms

Posted on September 10th, 2008 1 Comment

Algorithms are at the core of computing. To be able to write an algorithm once and for all to work with any type of sequence makes your programs both simpler and safer. The ability to customize algorithms at runtime has revolutionalized software development. The subset of the standard C++ library known as the Standard Template Library (STL) was originally designed...
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Pointers

Posted on September 10th, 2008 25 Comments

Each memory location that we use to store the data hase an address in computre memory (RAM). Computer Hardware i.e. CPU uses this addess to reference to a particular data item. A pointer is a variable that stores the address of another variable. A pointer is a variable that represents the location of a data item, such as a variable or an array element. Pointers...
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C++ and Object Orientation

Posted on September 10th, 2008 0 Comments

Object- Oriented Programming (OOP) is an approach to program organization and development that attempts to eliminate some of the pitfalls of conventional programming methods by in incorporating the best of structured programming features with several powerful new concepts. It is a new way of organising and developing programs and has nothing to do with any particular...
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Introduction to Classes in C++

Posted on September 10th, 2008 16 Comments

The data types we have applied so far to our variables were used to identify individual items. To create more advanced and complete objects, C++ allows you to group these identifiers and create a newly defined object. An object, such as a CD Player, a printer, a car, etc, is built from assembling various parts. In the same way, C++ allows you to group various...
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