Predefined Datatypes in C#

Here we will see the data types available in C#. Before examining the data types in C#, first we will try to understand the C# have two categories of data types.

Value types
Reference types

Value type data type is that which stores the value directly in the memory. Its just like int, float and double. But reference […]

Standard Template Library

The STL (Standard Template Library) was originally a third-party library from HP and later SGI, before its incorporation into the C++ standard. The standard does not refer to it as “STL”, as it is merely a part of the standard library, but many people still use that term to distinguish it from the rest of […]

Application Structure

Let’s begin by looking at the structure of a C# application. Every C# application contains certain elements. The application begins with the hierarchical levels, listed here in order of appearance.

Namespace
Class
Method

Every application begins with a namespace that has the same name as the project. Of course, you can change the namespace to anything you like in […]

An Overview of C#

C# is a new programming language specifically designed for Microsoft .NET Framework. C# is significant in two respects.

It is specifically designed for use with Microsoft’s .NET Framework.
It is based on modern Object Oriented Design methodology.

An Overview C# and the .NET Platform
C# and the .NET Platform are closely coupled. In fact, every application you create will […]

All About Microsoft. NET

The Microsoft .NET Framework, more commonly known as simply the .NET Framework, is a software development platform created by Microsoft. The .NET Framework is now in version 2.0, which was released in October of 2005 and is the successor to two major previous versions: 1.0 and 1.1. .NET is a Microsoft technology that allows cross-language […]

Objects

Structured programming only deals with procedures (functions) and variables. The basic idea behind the Object Oriented Programming is that it deals with the objects. In real life everything is an object and every object has properties and functionality.

As everything in the computer world is derived from the real life, like online books resemble […]

Classes

If we say that a particular programming language is Object Oriented then it means, the programming language must have the facility to define classes in it. A class is an expanded concept of a data structure i.e instead of containing data only, it can contain both data and functions (operations on data).
What is a Class?
A […]

Inheritance

In real life inheritance is what we acquire from our parents. For example our lifestyle, way of talking etc…

In Object Oriented Programming Inheritance is the process by which objects of one class acquire the properties and functionality of objects of another class. It supports the concept of hierarchical classification. For example, the bird robin is […]