C++ Memory Management

By George Belotsky Published on Linux DevCenter (http://www.linuxdevcenter.com/) http://www.linuxdevcenter.com/pub/a/linux/2003/05/08/cpp_mm-1.html Everyone knows that memory management is a difficult and dangerous chore in C++. This series of three articles will show...

GNU coding styles and standards

Reference standards Don’t in any circumstances refer to Unix source code for or during your work on GNU! (Or to any other proprietary programs.) If you have a vague recollection of the internals of a Unix program, this does not absolutely mean you can’t...

Direct3D Retained mode sample

Over here I’ll shove in some basics, like coordinate systems, world and object coordinate systems, etc. For now I’ll assume you’re at least a little familiar with 3D programming. Blah blah blah, differences between immediate and retained mode, etc...

A simple DirectDraw sample

This is a very simple DirectDraw sample.   DirectDraw Sample Program (18.1 KiB, 8,055 hits) Setting up DirectX under Visual C/C++ I most likely won’t be doing DirectX development under Watcom or Borland C/C++ or Delphi or VisualBasic etc; so if you...

Direct X and its Components

“One of the main purposes of DirectX is to provide a standard way of accessing many different proprietary hardware devices” DirectX is comprised of application programming interfaces (APIs) that are grouped into two classes: The DirectX Foundation layer...

Exception Handling in C#

An exception usually signals an error. Thought it doesn’t always indicate an eror, it can also signal some particularly unusual even in your program that deserves special attention. Exception & Errors Handling No mater how good our program is, it always have to...

What’s new in C++?

As we begin the study of C++ and object oriented programming, a few commentsare in order to help you get started. Since the field of object oriented programming is probably new to you, you will find that there is a significant amount of new terminology for you to...
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