Direct3D Retained mode sample

Over here I’ll shove in some basics, like coordinate systems, world and object coordinate systems, etc. For now I’ll assume you’re at least a little familiar with 3D programming. Blah blah blah, differences between immediate and retained mode, etc...

A simple DirectDraw sample

This is a very simple DirectDraw sample.   DirectDraw Sample Program (18.1 KiB, 8,055 hits) Setting up DirectX under Visual C/C++ I most likely won’t be doing DirectX development under Watcom or Borland C/C++ or Delphi or VisualBasic etc; so if you...

Direct X and its Components

“One of the main purposes of DirectX is to provide a standard way of accessing many different proprietary hardware devices” DirectX is comprised of application programming interfaces (APIs) that are grouped into two classes: The DirectX Foundation layer...