Demonstration of inheritance in C++

Demonstration of inheritance in c++. This example contains the following files.

VEHICLE.H
VEHICLE.CPP
ALLVEHIC.CPP
CAR.H
CAR.CPP
TRANSPORT.CPP
TRUCK.H
TRUCK.CPP

Vehicle.h is a basic class for a vehicle. Car, truck and allvehicle will be inherited from this base class. All the common features of a vehicle are kept in the base class i.e weight, # of wheels etc…

Derived classes will have the veicle properties and […]

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Design patterns

“describe a problem which occurs over and over again in our environment, and then describe the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice” – Christopher AlexanderThis source code introduces the important and yet […]

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Using Templates to implement Stack

Using Templates to implement Stack

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TIC-TAC-TOE Enhanced Version – C++

This is an enhanced version of Tic-Tac-Toe (TTT) game by adding one more row and column. Actually I have played this newer version of Tic-Tac-Toe (TTT) game on a video game. So, when I learnt C/C++ programming, it was my wish to program this game myself using C/C++.

As in basic Tic-Tac-Toe (TTT) game you win […]

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Miltiple Inheritance

The basic concept of multiple inheritance (MI) sounds simple enough: you create a new type by inheriting from more than one base class. The syntax is exactly what you’d expect, and as long as the inheritance diagrams are simple, MI can be simple as well. Or maybe not! MI can introduce a number of ambiguities […]

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Message Digest Utility

This is a special console based utility which will calculate the Message Digest, Base 64 Encoding and Decoding, Checks the Message Digest and give output through file or through screen you can use this class to make the dll. Help is included in the main.cpp creating the .exe include all the file in VC++ 6.0 […]

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Queue Implementation With Inheritance and Polymorphism

With Inheritance and Polymorphism (Late Binding)

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SWAT GAME

SWAT GAME

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